mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
490 lines
11 KiB
C++
490 lines
11 KiB
C++
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/*
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* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#include "dds.h"
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namespace bgfx
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{
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#define DDS_MAGIC MAKEFOURCC('D','D','S',' ')
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#define DDS_HEADER_SIZE 124
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#define DDS_IMAGE_DATA_OFFSET (DDS_HEADER_SIZE + 4)
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#define DDS_DXT1 MAKEFOURCC('D', 'X', 'T', '1')
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#define DDS_DXT2 MAKEFOURCC('D', 'X', 'T', '2')
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#define DDS_DXT3 MAKEFOURCC('D', 'X', 'T', '3')
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#define DDS_DXT4 MAKEFOURCC('D', 'X', 'T', '4')
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#define DDS_DXT5 MAKEFOURCC('D', 'X', 'T', '5')
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#define DDSD_CAPS 0x00000001
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#define DDSD_HEIGHT 0x00000002
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#define DDSD_WIDTH 0x00000004
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#define DDSD_PITCH 0x00000008
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#define DDSD_PIXELFORMAT 0x00001000
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#define DDSD_MIPMAPCOUNT 0x00020000
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#define DDSD_LINEARSIZE 0x00080000
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#define DDSD_DEPTH 0x00800000
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#define DDPF_ALPHAPIXELS 0x00000001
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#define DDPF_ALPHA 0x00000002
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#define DDPF_FOURCC 0x00000004
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#define DDPF_INDEXED 0x00000020
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#define DDPF_RGB 0x00000040
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#define DDPF_YUV 0x00000200
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#define DDPF_LUMINANCE 0x00020000
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#define DDSCAPS_COMPLEX 0x00000008
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#define DDSCAPS_TEXTURE 0x00001000
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#define DDSCAPS_MIPMAP 0x00400000
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#define DDSCAPS2_CUBEMAP 0x00000200
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#define DDSCAPS2_CUBEMAP_POSITIVEX 0x00000400
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#define DDSCAPS2_CUBEMAP_NEGATIVEX 0x00000800
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#define DDSCAPS2_CUBEMAP_POSITIVEY 0x00001000
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#define DDSCAPS2_CUBEMAP_NEGATIVEY 0x00002000
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#define DDSCAPS2_CUBEMAP_POSITIVEZ 0x00004000
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#define DDSCAPS2_CUBEMAP_NEGATIVEZ 0x00008000
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#define DDSCAPS2_VOLUME 0x00200000
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bool isDds(const Memory* _mem)
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{
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StreamRead stream(_mem->data, _mem->size);
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uint32_t magic;
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stream.read(magic);
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return DDS_MAGIC == magic;
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}
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uint32_t bitRangeConvert(uint32_t _in, uint32_t _from, uint32_t _to)
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{
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uint32_t tmp0 = uint32_sll(1, _to);
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uint32_t tmp1 = uint32_sll(1, _from);
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uint32_t tmp2 = uint32_dec(tmp0);
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uint32_t tmp3 = uint32_dec(tmp1);
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uint32_t tmp4 = uint32_mul(_in, tmp2);
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uint32_t tmp5 = uint32_add(tmp3, tmp4);
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uint32_t tmp6 = uint32_srl(tmp5, _from);
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uint32_t tmp7 = uint32_add(tmp5, tmp6);
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uint32_t result = uint32_srl(tmp7, _from);
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return result;
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}
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void decodeBlockDxt(uint8_t _dst[16*4], const uint8_t _src[8])
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{
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uint8_t colors[4*3];
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uint32_t c0 = _src[0] | (_src[1] << 8);
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colors[0] = bitRangeConvert( (c0>> 0)&0x1f, 5, 8);
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colors[1] = bitRangeConvert( (c0>> 5)&0x3f, 6, 8);
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colors[2] = bitRangeConvert( (c0>>11)&0x1f, 5, 8);
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uint32_t c1 = _src[2] | (_src[3] << 8);
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colors[3] = bitRangeConvert( (c1>> 0)&0x1f, 5, 8);
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colors[4] = bitRangeConvert( (c1>> 5)&0x3f, 6, 8);
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colors[5] = bitRangeConvert( (c1>>11)&0x1f, 5, 8);
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colors[6] = (2*colors[0] + colors[3]) / 3;
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colors[7] = (2*colors[1] + colors[4]) / 3;
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colors[8] = (2*colors[2] + colors[5]) / 3;
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colors[ 9] = (colors[0] + 2*colors[3]) / 3;
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colors[10] = (colors[1] + 2*colors[4]) / 3;
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colors[11] = (colors[2] + 2*colors[5]) / 3;
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for (uint32_t ii = 0, next = 8*4; ii < 16*4; ii += 4, next += 2)
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{
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int idx = ( (_src[next>>3] >> (next & 7)) & 3) * 3;
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_dst[ii+0] = colors[idx+0];
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_dst[ii+1] = colors[idx+1];
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_dst[ii+2] = colors[idx+2];
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}
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}
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void decodeBlockDxt1(uint8_t _dst[16*4], const uint8_t _src[8])
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{
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uint8_t colors[4*4];
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uint32_t c0 = _src[0] | (_src[1] << 8);
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colors[0] = bitRangeConvert( (c0>> 0)&0x1f, 5, 8);
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colors[1] = bitRangeConvert( (c0>> 5)&0x3f, 6, 8);
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colors[2] = bitRangeConvert( (c0>>11)&0x1f, 5, 8);
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colors[3] = 255;
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uint32_t c1 = _src[2] | (_src[3] << 8);
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colors[4] = bitRangeConvert( (c1>> 0)&0x1f, 5, 8);
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colors[5] = bitRangeConvert( (c1>> 5)&0x3f, 6, 8);
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colors[6] = bitRangeConvert( (c1>>11)&0x1f, 5, 8);
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colors[7] = 255;
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if (c0 > c1)
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{
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colors[ 8] = (2*colors[0] + colors[4]) / 3;
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colors[ 9] = (2*colors[1] + colors[5]) / 3;
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colors[10] = (2*colors[2] + colors[6]) / 3;
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colors[11] = 255;
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colors[12] = (colors[0] + 2*colors[4]) / 3;
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colors[13] = (colors[1] + 2*colors[5]) / 3;
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colors[14] = (colors[2] + 2*colors[6]) / 3;
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colors[15] = 255;
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}
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else
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{
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colors[ 8] = (colors[0] + colors[4]) / 2;
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colors[ 9] = (colors[1] + colors[5]) / 2;
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colors[10] = (colors[2] + colors[6]) / 2;
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colors[11] = 255;
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colors[12] = 0;
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colors[13] = 0;
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colors[14] = 0;
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colors[15] = 0;
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}
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for (uint32_t ii = 0, next = 8*4; ii < 16*4; ii += 4, next += 2)
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{
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int idx = ( (_src[next>>3] >> (next & 7)) & 3) * 4;
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_dst[ii+0] = colors[idx+0];
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_dst[ii+1] = colors[idx+1];
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_dst[ii+2] = colors[idx+2];
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_dst[ii+3] = colors[idx+3];
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}
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}
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void decodeBlockDxt23A(uint8_t _dst[16*4], const uint8_t _src[8])
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{
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for (uint32_t ii = 3, next = 0; ii < 16*4; ii += 4, next += 4)
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{
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uint32_t c0 = (_src[next>>3] >> (next&7) ) & 0xf;
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_dst[ii] = bitRangeConvert(c0, 4, 8);
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}
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}
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void decodeBlockDxt45A(uint8_t _dst[16*4], const uint8_t _src[8])
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{
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uint8_t alpha[8];
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alpha[0] = _src[0];
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alpha[1] = _src[1];
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if (alpha[0] > alpha[1])
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{
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alpha[2] = (6*alpha[0] + 1*alpha[1]) / 7;
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alpha[3] = (5*alpha[0] + 2*alpha[1]) / 7;
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alpha[4] = (4*alpha[0] + 3*alpha[1]) / 7;
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alpha[5] = (3*alpha[0] + 4*alpha[1]) / 7;
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alpha[6] = (2*alpha[0] + 5*alpha[1]) / 7;
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alpha[7] = (1*alpha[0] + 6*alpha[1]) / 7;
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}
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else
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{
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alpha[2] = (4*alpha[0] + 1*alpha[1]) / 5;
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alpha[3] = (3*alpha[0] + 2*alpha[1]) / 5;
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alpha[4] = (2*alpha[0] + 3*alpha[1]) / 5;
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alpha[5] = (1*alpha[0] + 4*alpha[1]) / 5;
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alpha[6] = 0;
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alpha[7] = 255;
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}
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for (uint32_t ii = 3, next = 8*2; ii < 16*4; ii += 4, ++next)
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{
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uint32_t bit = (_src[next>>3] >> (next&7) ) & 1;
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uint32_t idx = bit;
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++next;
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bit = (_src[next>>3] >> (next&7) ) & 1;
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idx += bit << 1;
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++next;
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bit = (_src[next>>3] >> (next&7) ) & 1;
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idx += bit << 2;
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_dst[ii] = alpha[idx & 7];
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}
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}
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uint32_t Mip::getDecodedSize() const
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{
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return m_width*m_height*4;
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}
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void Mip::decode(uint8_t* _dst)
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{
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const uint8_t* src = m_data;
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if (0 != m_type)
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{
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uint32_t width = m_width/4;
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uint32_t height = m_height/4;
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uint32_t pitch = m_width*4;
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uint8_t temp[16*4];
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switch (m_type)
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{
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case 1:
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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decodeBlockDxt1(temp, src);
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src += 8;
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uint8_t* dst = &_dst[(yy*pitch+xx*4)*4];
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memcpy(dst, temp, 16);
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memcpy(&dst[pitch], &temp[16], 16);
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memcpy(&dst[2*pitch], &temp[32], 16);
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memcpy(&dst[3*pitch], &temp[48], 16);
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}
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}
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break;
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case 2:
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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decodeBlockDxt23A(temp, src);
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src += 8;
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decodeBlockDxt(temp, src);
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src += 8;
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uint8_t* dst = &_dst[(yy*pitch+xx*4)*4];
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memcpy(dst, temp, 16);
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memcpy(&dst[pitch], &temp[16], 16);
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memcpy(&dst[2*pitch], &temp[32], 16);
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memcpy(&dst[3*pitch], &temp[48], 16);
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}
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}
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break;
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case 3:
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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decodeBlockDxt45A(temp, src);
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src += 8;
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decodeBlockDxt(temp, src);
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src += 8;
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uint8_t* dst = &_dst[(yy*pitch+xx*4)*4];
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memcpy(dst, temp, 16);
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memcpy(&dst[pitch], &temp[16], 16);
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memcpy(&dst[2*pitch], &temp[32], 16);
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memcpy(&dst[3*pitch], &temp[48], 16);
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}
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}
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break;
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}
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}
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else
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{
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uint32_t width = m_width;
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uint32_t height = m_height;
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uint32_t pitch = m_width*4;
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if (m_hasAlpha)
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{
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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uint8_t* dst = &_dst[yy*pitch];
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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memcpy(dst, src, 4);
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dst += 4;
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src += 4;
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}
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}
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}
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else
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{
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for (uint32_t yy = 0; yy < height; ++yy)
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{
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uint8_t* dst = &_dst[yy*pitch];
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for (uint32_t xx = 0; xx < width; ++xx)
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{
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memcpy(dst, src, 3);
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dst[3] = 255;
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dst += 4;
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src += 3;
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}
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}
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}
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}
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}
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bool parseDds(Dds& _dds, const Memory* _mem)
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{
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StreamRead stream(_mem->data, _mem->size);
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uint32_t magic;
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stream.read(magic);
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if (DDS_MAGIC != magic)
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{
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return false;
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}
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uint32_t headerSize;
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stream.read(headerSize);
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if (headerSize < DDS_HEADER_SIZE)
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{
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return false;
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}
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uint32_t flags;
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stream.read(flags);
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if ( (flags & (DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT) ) != (DDSD_CAPS|DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT) )
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{
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return false;
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}
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uint32_t height;
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stream.read(height);
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uint32_t width;
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stream.read(width);
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uint32_t pitch;
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stream.read(pitch);
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uint32_t depth;
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stream.read(depth);
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uint32_t mips;
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stream.read(mips);
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stream.skip(44); // reserved
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stream.skip(4); // pixel format size
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uint32_t pixelFlags;
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stream.read(pixelFlags);
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uint32_t fourcc;
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stream.read(fourcc);
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uint32_t rgbCount;
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stream.read(rgbCount);
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uint32_t rbitmask;
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stream.read(rbitmask);
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uint32_t gbitmask;
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stream.read(gbitmask);
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uint32_t bbitmask;
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stream.read(bbitmask);
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uint32_t abitmask;
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stream.read(abitmask);
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uint32_t caps[4];
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stream.read(caps);
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if ( (caps[0] & DDSCAPS_TEXTURE) == 0)
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{
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return false;
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}
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stream.skip(4); // reserved
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uint8_t blockSize = 1;
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uint8_t type = 0;
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bool hasAlpha = pixelFlags & DDPF_ALPHAPIXELS;
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if (pixelFlags & DDPF_FOURCC)
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{
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switch (fourcc)
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{
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case DDS_DXT1:
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type = 1;
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blockSize = 8;
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break;
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case DDS_DXT2:
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case DDS_DXT3:
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type = 2;
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blockSize = 16;
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break;
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case DDS_DXT4:
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case DDS_DXT5:
|
||
|
type = 3;
|
||
|
blockSize = 16;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
blockSize *= hasAlpha ? 4 : 3;
|
||
|
}
|
||
|
|
||
|
_dds.m_width = width;
|
||
|
_dds.m_height = height;
|
||
|
_dds.m_depth = depth;
|
||
|
_dds.m_blockSize = blockSize;
|
||
|
_dds.m_numMips = (caps[0] & DDSCAPS_MIPMAP) ? mips : 1;
|
||
|
_dds.m_type = type;
|
||
|
_dds.m_hasAlpha = hasAlpha;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool getRawImageData(const Dds& _dds, uint8_t _index, const Memory* _mem, Mip& _mip)
|
||
|
{
|
||
|
uint32_t width = _dds.m_width;
|
||
|
uint32_t height = _dds.m_height;
|
||
|
uint32_t blockSize = _dds.m_blockSize;
|
||
|
uint32_t offset = DDS_IMAGE_DATA_OFFSET;
|
||
|
uint8_t type = _dds.m_type;
|
||
|
bool hasAlpha = _dds.m_hasAlpha;
|
||
|
|
||
|
for (uint8_t ii = 0, num = _dds.m_numMips; ii < num; ++ii)
|
||
|
{
|
||
|
width = uint32_max(1, width);
|
||
|
height = uint32_max(1, height);
|
||
|
|
||
|
uint32_t size = width*height*blockSize;
|
||
|
if (0 != type)
|
||
|
{
|
||
|
width = uint32_max(1, (width + 3)>>2);
|
||
|
height = uint32_max(1, (height + 3)>>2);
|
||
|
size = width*height*blockSize;
|
||
|
|
||
|
width <<= 2;
|
||
|
height <<= 2;
|
||
|
}
|
||
|
|
||
|
if (ii == _index)
|
||
|
{
|
||
|
_mip.m_width = width;
|
||
|
_mip.m_height = height;
|
||
|
_mip.m_blockSize = blockSize;
|
||
|
_mip.m_size = size;
|
||
|
_mip.m_data = _mem->data + offset;
|
||
|
_mip.m_type = type;
|
||
|
_mip.m_hasAlpha = hasAlpha;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
offset += size;
|
||
|
|
||
|
width >>= 1;
|
||
|
height >>= 1;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
} // namespace bgfx
|