mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
84 lines
2.8 KiB
Text
84 lines
2.8 KiB
Text
|
varying vec4 xlv_FOG;
|
||
|
attribute vec4 TANGENT;
|
||
|
uniform vec4 unity_Scale;
|
||
|
uniform vec4 _WorldSpaceLightPos0;
|
||
|
uniform vec4 _WavingTint;
|
||
|
uniform vec4 _WaveAndDistance;
|
||
|
uniform mat4 _Object2World;
|
||
|
uniform vec4 _MainTex_ST;
|
||
|
uniform mat4 _LightMatrix0;
|
||
|
uniform vec3 _CameraUp;
|
||
|
uniform vec3 _CameraRight;
|
||
|
uniform vec4 _CameraPosition;
|
||
|
void main ()
|
||
|
{
|
||
|
vec4 pos_1;
|
||
|
pos_1 = gl_Vertex;
|
||
|
vec2 offset_2;
|
||
|
offset_2 = TANGENT.xy;
|
||
|
vec3 tmpvar_3;
|
||
|
tmpvar_3 = (gl_Vertex.xyz - _CameraPosition.xyz);
|
||
|
float tmpvar_4;
|
||
|
tmpvar_4 = dot (tmpvar_3, tmpvar_3);
|
||
|
if ((tmpvar_4 > _WaveAndDistance.w)) {
|
||
|
offset_2 = vec2(0.0, 0.0);
|
||
|
};
|
||
|
pos_1.xyz = (gl_Vertex.xyz + (offset_2.x * _CameraRight));
|
||
|
pos_1.xyz = (pos_1.xyz + (offset_2.y * _CameraUp));
|
||
|
vec4 vertex_5;
|
||
|
vertex_5.yw = pos_1.yw;
|
||
|
vec4 outColor_6;
|
||
|
vec3 waveMove_7;
|
||
|
waveMove_7.y = 0.0;
|
||
|
vec4 tmpvar_8;
|
||
|
tmpvar_8 = ((fract((((pos_1.x * (vec4(0.012, 0.02, 0.06, 0.024) * _WaveAndDistance.y)) + (pos_1.z * (vec4(0.006, 0.02, 0.02, 0.05) * _WaveAndDistance.y))) + (_WaveAndDistance.x * vec4(1.2, 2.0, 1.6, 4.8)))) * 6.40885) - 3.14159);
|
||
|
vec4 tmpvar_9;
|
||
|
tmpvar_9 = (tmpvar_8 * tmpvar_8);
|
||
|
vec4 tmpvar_10;
|
||
|
tmpvar_10 = (tmpvar_9 * tmpvar_8);
|
||
|
vec4 tmpvar_11;
|
||
|
tmpvar_11 = (tmpvar_10 * tmpvar_9);
|
||
|
vec4 tmpvar_12;
|
||
|
tmpvar_12 = (((tmpvar_8 + (tmpvar_10 * -0.161616)) + (tmpvar_11 * 0.0083333)) + ((tmpvar_11 * tmpvar_9) * -0.00019841));
|
||
|
vec4 tmpvar_13;
|
||
|
tmpvar_13 = (tmpvar_12 * tmpvar_12);
|
||
|
vec4 tmpvar_14;
|
||
|
tmpvar_14 = (tmpvar_13 * tmpvar_13);
|
||
|
vec4 tmpvar_15;
|
||
|
tmpvar_15 = (tmpvar_14 * TANGENT.y);
|
||
|
waveMove_7.x = dot (tmpvar_15, vec4(0.024, 0.04, -0.12, 0.096));
|
||
|
waveMove_7.z = dot (tmpvar_15, vec4(0.006, 0.02, -0.02, 0.1));
|
||
|
vertex_5.xz = (pos_1.xz - (waveMove_7.xz * _WaveAndDistance.z));
|
||
|
outColor_6.xyz = ((gl_Color.xyz * mix (vec3(0.5, 0.5, 0.5), _WavingTint.xyz, vec3((dot (tmpvar_14, normalize(vec4(1.0, 1.0, 0.4, 0.2))) * 0.7)))) * 2.0);
|
||
|
outColor_6.w = 1.0;
|
||
|
vec4 tmpvar_16;
|
||
|
tmpvar_16 = (gl_ModelViewProjectionMatrix * vertex_5);
|
||
|
mat3 tmpvar_17;
|
||
|
tmpvar_17[0] = _Object2World[0].xyz;
|
||
|
tmpvar_17[1] = _Object2World[1].xyz;
|
||
|
tmpvar_17[2] = _Object2World[2].xyz;
|
||
|
gl_Position = tmpvar_16;
|
||
|
vec4 tmpvar_18;
|
||
|
tmpvar_18.yzw = vec3(0.0, 0.0, 0.0);
|
||
|
tmpvar_18.x = tmpvar_16.z;
|
||
|
xlv_FOG = tmpvar_18;
|
||
|
vec4 tmpvar_19;
|
||
|
tmpvar_19.zw = vec2(0.0, 0.0);
|
||
|
tmpvar_19.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
||
|
gl_TexCoord[0] = tmpvar_19;
|
||
|
gl_FrontColor = outColor_6;
|
||
|
vec4 tmpvar_20;
|
||
|
tmpvar_20.w = 0.0;
|
||
|
tmpvar_20.xyz = (tmpvar_17 * (gl_Normal * unity_Scale.w));
|
||
|
gl_TexCoord[1] = tmpvar_20;
|
||
|
vec4 tmpvar_21;
|
||
|
tmpvar_21.w = 0.0;
|
||
|
tmpvar_21.xyz = (_WorldSpaceLightPos0.xyz - (_Object2World * vertex_5).xyz);
|
||
|
gl_TexCoord[2] = tmpvar_21;
|
||
|
vec4 tmpvar_22;
|
||
|
tmpvar_22.w = 0.0;
|
||
|
tmpvar_22.xyz = (_LightMatrix0 * (_Object2World * vertex_5)).xyz;
|
||
|
gl_TexCoord[3] = tmpvar_22;
|
||
|
}
|
||
|
|