2012-04-03 23:30:07 -04:00
|
|
|
varying vec4 varColor;
|
|
|
|
uniform vec4 uniColors[4];
|
|
|
|
void main ()
|
|
|
|
{
|
2012-10-07 23:41:18 -04:00
|
|
|
int i_1;
|
|
|
|
vec4 col_2;
|
|
|
|
vec4 tmpvar_3;
|
|
|
|
tmpvar_3 = gl_Vertex;
|
|
|
|
gl_Position = tmpvar_3;
|
|
|
|
vec4 tmpvar_4;
|
|
|
|
tmpvar_4 = vec4(0.0, 0.0, 0.0, 0.0);
|
|
|
|
col_2 = tmpvar_4;
|
|
|
|
int tmpvar_5;
|
|
|
|
tmpvar_5 = 0;
|
|
|
|
i_1 = tmpvar_5;
|
2012-04-03 23:30:07 -04:00
|
|
|
while (true) {
|
2012-10-07 23:41:18 -04:00
|
|
|
if (!((i_1 < 4))) {
|
2012-04-03 23:30:07 -04:00
|
|
|
break;
|
|
|
|
};
|
2012-10-07 23:41:18 -04:00
|
|
|
vec4 tmpvar_6;
|
|
|
|
tmpvar_6 = max (vec4(0.0, 0.0, 0.0, 0.0), uniColors[i_1]);
|
|
|
|
vec4 tmpvar_7;
|
|
|
|
tmpvar_7 = (col_2 + tmpvar_6);
|
|
|
|
col_2 = tmpvar_7;
|
|
|
|
int tmpvar_8;
|
|
|
|
tmpvar_8 = (i_1 + 1);
|
|
|
|
i_1 = tmpvar_8;
|
2012-04-03 23:30:07 -04:00
|
|
|
};
|
2012-10-07 23:41:18 -04:00
|
|
|
vec4 tmpvar_9;
|
|
|
|
tmpvar_9 = col_2;
|
|
|
|
varColor = tmpvar_9;
|
2012-04-03 23:30:07 -04:00
|
|
|
}
|
|
|
|
|