bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Tests_Fwd-Def-Vert1-ir.txt

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2012-10-07 23:41:18 -04:00
struct SurfaceOutput {
vec3 Albedo;
vec3 Normal;
vec3 Emission;
float Specular;
float Gloss;
float Alpha;
};
struct Input {
vec2 uv_MainTex;
};
struct v2f_surf {
vec4 pos;
vec3 normal;
};
void surf (
in Input IN_1,
inout SurfaceOutput o_2
)
{
vec3 tmpvar_3;
tmpvar_3 = vec3(1.0, 0.0, 0.0);
o_2.Emission = tmpvar_3;
}
vec4 frag_surf (
in v2f_surf IN_4
)
{
vec4 res_5;
Input surfIN_6;
SurfaceOutput o_7;
vec3 tmpvar_8;
tmpvar_8 = vec3(0.0, 0.0, 0.0);
o_7.Albedo = tmpvar_8;
vec3 tmpvar_9;
tmpvar_9 = vec3(0.0, 0.0, 0.0);
o_7.Emission = tmpvar_9;
float tmpvar_10;
tmpvar_10 = 0.0;
o_7.Specular = tmpvar_10;
float tmpvar_11;
tmpvar_11 = 0.0;
o_7.Alpha = tmpvar_11;
float tmpvar_12;
tmpvar_12 = 0.0;
o_7.Gloss = tmpvar_12;
vec3 tmpvar_13;
tmpvar_13 = IN_4.normal;
o_7.Normal = tmpvar_13;
surf (surfIN_6, o_7);
vec3 tmpvar_14;
tmpvar_14 = ((o_7.Normal * vec3(0.5, 0.5, -0.5)) + 0.5);
res_5.xyz = tmpvar_14.xyz.xyz;
float tmpvar_15;
tmpvar_15 = o_7.Specular;
res_5.w = vec4(tmpvar_15).w;
return res_5;
}
void main ()
{
v2f_surf xlt_IN_16;
vec4 xl_retval_17;
vec4 tmpvar_18;
tmpvar_18 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_IN_16.pos = tmpvar_18;
vec3 tmpvar_19;
tmpvar_19 = gl_TexCoord[0].xyz;
vec3 tmpvar_20;
tmpvar_20 = tmpvar_19;
xlt_IN_16.normal = tmpvar_20;
vec4 tmpvar_21;
tmpvar_21 = frag_surf (xlt_IN_16);
vec4 tmpvar_22;
tmpvar_22 = tmpvar_21;
xl_retval_17 = tmpvar_22;
vec4 tmpvar_23;
tmpvar_23 = xl_retval_17.xyzw;
vec4 tmpvar_24;
tmpvar_24 = tmpvar_23;
gl_FragData[0] = tmpvar_24;
}