mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
24 lines
577 B
Text
24 lines
577 B
Text
|
uniform vec4 unity_Ambient;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightBuffer;
|
||
|
void main ()
|
||
|
{
|
||
|
vec3 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[1].xyz;
|
||
|
vec4 light_2;
|
||
|
float x_3;
|
||
|
x_3 = (fract(((tmpvar_1.y + (tmpvar_1.z * 0.1)) * 5.0)) - 0.5);
|
||
|
if ((x_3 < 0.0)) {
|
||
|
discard;
|
||
|
};
|
||
|
vec4 tmpvar_4;
|
||
|
tmpvar_4 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[2])));
|
||
|
light_2.w = tmpvar_4.w;
|
||
|
light_2.xyz = (tmpvar_4.xyz + unity_Ambient.xyz);
|
||
|
vec4 c_5;
|
||
|
c_5.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * light_2.xyz);
|
||
|
c_5.w = 0.0;
|
||
|
gl_FragData[0] = c_5;
|
||
|
}
|
||
|
|