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13 lines
326 B
Text
13 lines
326 B
Text
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uniform vec4 _TintColor;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col_1.xyz = (((_TintColor.xyz * tmpvar_2.xyz) * gl_Color.xyz) * 2.0);
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col_1.w = ((1.0 - tmpvar_2.w) * ((_TintColor.w * gl_Color.w) * 2.0));
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gl_FragData[0] = col_1;
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}
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