bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-MobileBumpSpec-irES.txt

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2012-10-07 23:41:18 -04:00
struct SurfaceOutput {
lowp vec3 Albedo;
lowp vec3 Normal;
lowp vec3 Emission;
mediump float Specular;
lowp float Gloss;
lowp float Alpha;
};
struct Input {
mediump vec2 uv_MainTex;
};
struct v2f_surf {
highp vec4 pos;
mediump vec2 pack0;
mediump vec3 viewDir;
lowp vec3 lightDir;
lowp vec3 vlight;
};
varying lowp vec3 xlv_TEXCOORD3;
varying lowp vec3 xlv_TEXCOORD2;
varying mediump vec3 xlv_TEXCOORD1;
varying mediump vec2 xlv_TEXCOORD0;
uniform mediump float _Shininess;
uniform sampler2D _MainTex;
uniform lowp vec4 _LightColor0;
uniform sampler2D _BumpMap;
lowp vec3 UnpackNormal (
in lowp vec4 packednormal_1
)
{
return ((packednormal_1.xyz * 2.0) - 1.0);
}
void surf (
in Input IN_2,
inout SurfaceOutput o_3
)
{
lowp vec4 tex_4;
lowp vec4 tmpvar_5;
tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
lowp vec4 tmpvar_6;
tmpvar_6 = tmpvar_5;
tex_4 = tmpvar_6;
lowp vec3 tmpvar_7;
tmpvar_7 = tex_4.xyz;
o_3.Albedo = tmpvar_7;
lowp float tmpvar_8;
tmpvar_8 = tex_4.w;
o_3.Gloss = tmpvar_8;
lowp float tmpvar_9;
tmpvar_9 = tex_4.w;
o_3.Alpha = tmpvar_9;
mediump float tmpvar_10;
tmpvar_10 = _Shininess;
o_3.Specular = tmpvar_10;
lowp vec4 tmpvar_11;
tmpvar_11 = texture2D (_BumpMap, IN_2.uv_MainTex);
lowp vec3 tmpvar_12;
tmpvar_12 = UnpackNormal (tmpvar_11);
lowp vec3 tmpvar_13;
tmpvar_13 = tmpvar_12;
o_3.Normal = tmpvar_13;
}
lowp vec4 LightingMobileBlinnPhong (
in SurfaceOutput s_14,
in lowp vec3 lightDir_15,
in lowp vec3 halfDir_16,
in lowp float atten_17
)
{
lowp vec4 c_18;
lowp float spec_19;
lowp float nh_20;
lowp float diff_21;
lowp float tmpvar_22;
tmpvar_22 = dot (s_14.Normal, lightDir_15);
lowp float tmpvar_23;
tmpvar_23 = max (0.0, tmpvar_22);
lowp float tmpvar_24;
tmpvar_24 = tmpvar_23;
diff_21 = tmpvar_24;
lowp float tmpvar_25;
tmpvar_25 = dot (s_14.Normal, halfDir_16);
lowp float tmpvar_26;
tmpvar_26 = max (0.0, tmpvar_25);
lowp float tmpvar_27;
tmpvar_27 = tmpvar_26;
nh_20 = tmpvar_27;
mediump float tmpvar_28;
tmpvar_28 = pow (nh_20, (s_14.Specular * 128.0));
mediump float tmpvar_29;
tmpvar_29 = (tmpvar_28 * s_14.Gloss);
spec_19 = tmpvar_29;
lowp vec3 tmpvar_30;
tmpvar_30 = ((((s_14.Albedo * diff_21) + spec_19) * _LightColor0.xyz) * (atten_17 * 2.0));
c_18.xyz = tmpvar_30.xyz.xyz;
float tmpvar_31;
tmpvar_31 = 0.0;
c_18.w = vec4(tmpvar_31).w;
return c_18;
}
lowp vec4 frag_surf (
in v2f_surf IN_32
)
{
lowp vec4 c_33;
lowp float atten_34;
SurfaceOutput o_35;
Input surfIN_36;
mediump vec2 tmpvar_37;
tmpvar_37 = IN_32.pack0.xy;
surfIN_36.uv_MainTex = tmpvar_37;
vec3 tmpvar_38;
tmpvar_38 = vec3(0.0, 0.0, 0.0);
o_35.Albedo = tmpvar_38;
vec3 tmpvar_39;
tmpvar_39 = vec3(0.0, 0.0, 0.0);
o_35.Emission = tmpvar_39;
float tmpvar_40;
tmpvar_40 = 0.0;
o_35.Specular = tmpvar_40;
float tmpvar_41;
tmpvar_41 = 0.0;
o_35.Alpha = tmpvar_41;
float tmpvar_42;
tmpvar_42 = 0.0;
o_35.Gloss = tmpvar_42;
surf (surfIN_36, o_35);
float tmpvar_43;
tmpvar_43 = 1.0;
atten_34 = tmpvar_43;
vec4 tmpvar_44;
tmpvar_44 = vec4(0.0, 0.0, 0.0, 0.0);
c_33 = tmpvar_44;
lowp vec4 tmpvar_45;
tmpvar_45 = LightingMobileBlinnPhong (o_35, IN_32.lightDir, IN_32.viewDir, atten_34);
lowp vec4 tmpvar_46;
tmpvar_46 = tmpvar_45;
c_33 = tmpvar_46;
lowp vec3 tmpvar_47;
tmpvar_47 = (c_33.xyz + (o_35.Albedo * IN_32.vlight));
c_33.xyz = tmpvar_47.xyz.xyz;
return c_33;
}
void main ()
{
v2f_surf xlt_IN_48;
lowp vec4 xl_retval_49;
vec4 tmpvar_50;
tmpvar_50 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_IN_48.pos = tmpvar_50;
mediump vec2 tmpvar_51;
tmpvar_51 = xlv_TEXCOORD0.xy;
mediump vec2 tmpvar_52;
tmpvar_52 = tmpvar_51;
xlt_IN_48.pack0 = tmpvar_52;
mediump vec3 tmpvar_53;
tmpvar_53 = xlv_TEXCOORD1.xyz;
mediump vec3 tmpvar_54;
tmpvar_54 = tmpvar_53;
xlt_IN_48.viewDir = tmpvar_54;
lowp vec3 tmpvar_55;
tmpvar_55 = xlv_TEXCOORD2.xyz;
lowp vec3 tmpvar_56;
tmpvar_56 = tmpvar_55;
xlt_IN_48.lightDir = tmpvar_56;
lowp vec3 tmpvar_57;
tmpvar_57 = xlv_TEXCOORD3.xyz;
lowp vec3 tmpvar_58;
tmpvar_58 = tmpvar_57;
xlt_IN_48.vlight = tmpvar_58;
lowp vec4 tmpvar_59;
tmpvar_59 = frag_surf (xlt_IN_48);
lowp vec4 tmpvar_60;
tmpvar_60 = tmpvar_59;
xl_retval_49 = tmpvar_60;
lowp vec4 tmpvar_61;
tmpvar_61 = xl_retval_49.xyzw;
lowp vec4 tmpvar_62;
tmpvar_62 = tmpvar_61;
gl_FragData[0] = tmpvar_62;
}