bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass-ir.txt

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2012-10-07 23:41:18 -04:00
struct SurfaceOutput {
vec3 Albedo;
vec3 Normal;
vec3 Emission;
float Specular;
float Gloss;
float Alpha;
};
struct Input {
vec2 uv_MainTex;
vec4 color;
};
struct v2f_surf {
vec4 pos;
float fog;
vec2 hip_pack0;
vec4 lop_color;
vec3 normal;
vec3 vlight;
};
varying vec4 xlv_FOG;
uniform vec4 _WorldSpaceLightPos0;
uniform sampler2D _MainTex;
uniform vec4 _LightColor0;
uniform float _Cutoff;
void xll_clip (
in float x_1
)
{
if ((x_1 < 0.0)) {
discard;
};
}
void surf (
in Input IN_2,
inout SurfaceOutput o_3
)
{
vec4 c_4;
vec4 tmpvar_5;
tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
vec4 tmpvar_6;
tmpvar_6 = (tmpvar_5 * IN_2.color);
c_4 = tmpvar_6;
vec3 tmpvar_7;
tmpvar_7 = c_4.xyz;
o_3.Albedo = tmpvar_7;
float tmpvar_8;
tmpvar_8 = c_4.w;
o_3.Alpha = tmpvar_8;
}
vec4 LightingLambert (
in SurfaceOutput s_9,
in vec3 lightDir_10,
in float atten_11
)
{
vec4 c_12;
float diff_13;
float tmpvar_14;
tmpvar_14 = dot (s_9.Normal, lightDir_10);
float tmpvar_15;
tmpvar_15 = max (0.0, tmpvar_14);
float tmpvar_16;
tmpvar_16 = tmpvar_15;
diff_13 = tmpvar_16;
vec3 tmpvar_17;
tmpvar_17 = ((s_9.Albedo * _LightColor0.xyz) * ((diff_13 * atten_11) * 2.0));
c_12.xyz = tmpvar_17.xyz.xyz;
float tmpvar_18;
tmpvar_18 = s_9.Alpha;
c_12.w = vec4(tmpvar_18).w;
return c_12;
}
vec4 frag_surf (
in v2f_surf IN_19
)
{
vec4 c_20;
float atten_21;
SurfaceOutput o_22;
Input surfIN_23;
float tmpvar_24;
tmpvar_24 = 1.0;
atten_21 = tmpvar_24;
vec2 tmpvar_25;
tmpvar_25 = IN_19.hip_pack0.xy;
surfIN_23.uv_MainTex = tmpvar_25;
vec4 tmpvar_26;
tmpvar_26 = IN_19.lop_color;
surfIN_23.color = tmpvar_26;
vec3 tmpvar_27;
tmpvar_27 = vec3(0.0, 0.0, 0.0);
o_22.Albedo = tmpvar_27;
vec3 tmpvar_28;
tmpvar_28 = vec3(0.0, 0.0, 0.0);
o_22.Emission = tmpvar_28;
float tmpvar_29;
tmpvar_29 = 0.0;
o_22.Specular = tmpvar_29;
float tmpvar_30;
tmpvar_30 = 0.0;
o_22.Alpha = tmpvar_30;
float tmpvar_31;
tmpvar_31 = 0.0;
o_22.Gloss = tmpvar_31;
vec3 tmpvar_32;
tmpvar_32 = IN_19.normal;
o_22.Normal = tmpvar_32;
surf (surfIN_23, o_22);
xll_clip ((o_22.Alpha - _Cutoff));
vec4 tmpvar_33;
tmpvar_33 = LightingLambert (o_22, _WorldSpaceLightPos0.xyz, atten_21);
vec4 tmpvar_34;
tmpvar_34 = tmpvar_33;
c_20 = tmpvar_34;
vec3 tmpvar_35;
tmpvar_35 = (c_20.xyz + (o_22.Albedo * IN_19.vlight));
c_20.xyz = tmpvar_35.xyz.xyz;
float tmpvar_36;
tmpvar_36 = o_22.Alpha;
c_20.w = vec4(tmpvar_36).w;
return c_20;
}
void main ()
{
v2f_surf xlt_IN_37;
vec4 xl_retval_38;
vec4 tmpvar_39;
tmpvar_39 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_IN_37.pos = tmpvar_39;
float tmpvar_40;
tmpvar_40 = xlv_FOG.x;
xlt_IN_37.fog = tmpvar_40;
vec2 tmpvar_41;
tmpvar_41 = gl_TexCoord[0].xy;
vec2 tmpvar_42;
tmpvar_42 = tmpvar_41;
xlt_IN_37.hip_pack0 = tmpvar_42;
vec4 tmpvar_43;
tmpvar_43 = gl_Color.xyzw;
vec4 tmpvar_44;
tmpvar_44 = tmpvar_43;
xlt_IN_37.lop_color = tmpvar_44;
vec3 tmpvar_45;
tmpvar_45 = gl_TexCoord[1].xyz;
vec3 tmpvar_46;
tmpvar_46 = tmpvar_45;
xlt_IN_37.normal = tmpvar_46;
vec3 tmpvar_47;
tmpvar_47 = gl_TexCoord[2].xyz;
vec3 tmpvar_48;
tmpvar_48 = tmpvar_47;
xlt_IN_37.vlight = tmpvar_48;
vec4 tmpvar_49;
tmpvar_49 = frag_surf (xlt_IN_37);
vec4 tmpvar_50;
tmpvar_50 = tmpvar_49;
xl_retval_38 = tmpvar_50;
vec4 tmpvar_51;
tmpvar_51 = xl_retval_38.xyzw;
vec4 tmpvar_52;
tmpvar_52 = tmpvar_51;
gl_FragData[0] = tmpvar_52;
}