bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_Internal-GUITextureBlit-ir.txt

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2012-10-07 23:41:18 -04:00
struct v2f {
vec4 vertex;
vec4 color;
vec2 texcoord;
vec2 texgencoord;
};
uniform sampler2D _MainTex;
uniform sampler2D _GUIClipTexture;
vec4 frag (
in v2f i_1
)
{
vec4 col_2;
vec4 tmpvar_3;
tmpvar_3 = texture2D (_MainTex, i_1.texcoord);
vec3 tmpvar_4;
tmpvar_4 = (tmpvar_3.xyz * i_1.color.xyz);
col_2.xyz = tmpvar_4.xyz.xyz;
vec4 tmpvar_5;
tmpvar_5 = texture2D (_GUIClipTexture, i_1.texgencoord);
float tmpvar_6;
tmpvar_6 = (i_1.color.w * tmpvar_5.w);
col_2.w = vec4(tmpvar_6).w;
return col_2;
}
void main ()
{
v2f xlt_i_7;
vec4 xl_retval_8;
vec4 tmpvar_9;
tmpvar_9 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_i_7.vertex = tmpvar_9;
vec4 tmpvar_10;
tmpvar_10 = gl_Color.xyzw;
vec4 tmpvar_11;
tmpvar_11 = tmpvar_10;
xlt_i_7.color = tmpvar_11;
vec2 tmpvar_12;
tmpvar_12 = gl_TexCoord[0].xy;
vec2 tmpvar_13;
tmpvar_13 = tmpvar_12;
xlt_i_7.texcoord = tmpvar_13;
vec2 tmpvar_14;
tmpvar_14 = gl_TexCoord[1].xy;
vec2 tmpvar_15;
tmpvar_15 = tmpvar_14;
xlt_i_7.texgencoord = tmpvar_15;
vec4 tmpvar_16;
tmpvar_16 = frag (xlt_i_7);
vec4 tmpvar_17;
tmpvar_17 = tmpvar_16;
xl_retval_8 = tmpvar_17;
vec4 tmpvar_18;
tmpvar_18 = xl_retval_8.xyzw;
vec4 tmpvar_19;
tmpvar_19 = tmpvar_18;
gl_FragData[0] = tmpvar_19;
}