bgfx/examples/19-oit/fs_oit_wb_blit.sc

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$input v_texcoord0
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
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SAMPLER2D(s_texColor0, 0);
SAMPLER2D(s_texColor1, 1);
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void main()
{
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vec4 accum = texture2D(s_texColor0, v_texcoord0);
float opacity = texture2D(s_texColor1, v_texcoord0).x;
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gl_FragColor = vec4(accum.xyz / clamp(accum.w, 1e-4, 5e4), opacity);
}