mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
118 lines
2.3 KiB
Text
118 lines
2.3 KiB
Text
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struct v2f {
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vec4 pos;
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vec2 uv;
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};
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varying vec2 xlv_TEXCOORD0;
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uniform vec4 _MainTex_TexelSize;
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uniform sampler2D _MainTex;
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vec2 maxMag (
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in vec2 a_1,
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in vec2 b_2
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)
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{
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float mb_3;
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float ma_4;
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float tmpvar_5;
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tmpvar_5 = dot (a_1, a_1);
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float tmpvar_6;
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tmpvar_6 = tmpvar_5;
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ma_4 = tmpvar_6;
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float tmpvar_7;
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tmpvar_7 = dot (b_2, b_2);
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float tmpvar_8;
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tmpvar_8 = tmpvar_7;
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mb_3 = tmpvar_8;
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float tmpvar_9;
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tmpvar_9 = step (ma_4, mb_3);
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vec2 tmpvar_10;
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tmpvar_10 = vec2(tmpvar_9);
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vec2 tmpvar_11;
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tmpvar_11 = mix (a_1, b_2, tmpvar_10);
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return tmpvar_11;
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}
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vec4 TileMax (
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in v2f i_12
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)
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{
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int j_13;
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vec2 v_14;
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vec2 mx_15;
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vec2 uvCorner_16;
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vec2 tmpvar_17;
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tmpvar_17 = i_12.uv;
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uvCorner_16 = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18 = texture2D (_MainTex, uvCorner_16);
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vec2 tmpvar_19;
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tmpvar_19 = tmpvar_18.xy;
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vec2 tmpvar_20;
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tmpvar_20 = tmpvar_19;
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mx_15 = tmpvar_20;
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int tmpvar_21;
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tmpvar_21 = 0;
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j_13 = tmpvar_21;
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while (true) {
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int l_22;
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if (!((j_13 < 8))) {
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break;
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};
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int tmpvar_23;
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tmpvar_23 = 0;
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l_22 = tmpvar_23;
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while (true) {
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if (!((l_22 < 8))) {
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break;
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};
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vec2 tmpvar_24;
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tmpvar_24.x = float(l_22);
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tmpvar_24.y = float(j_13);
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vec4 tmpvar_25;
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tmpvar_25 = texture2D (_MainTex, (uvCorner_16 + (tmpvar_24 * _MainTex_TexelSize.xy)));
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vec2 tmpvar_26;
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tmpvar_26 = tmpvar_25.xy;
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v_14 = tmpvar_26;
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vec2 tmpvar_27;
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tmpvar_27 = maxMag (mx_15, v_14);
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vec2 tmpvar_28;
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tmpvar_28 = tmpvar_27;
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mx_15 = tmpvar_28;
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int _post_incdec_tmp_29;
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_post_incdec_tmp_29 = l_22;
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int tmpvar_30;
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tmpvar_30 = (l_22 + 1);
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l_22 = tmpvar_30;
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};
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int _post_incdec_tmp_31;
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_post_incdec_tmp_31 = j_13;
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int tmpvar_32;
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tmpvar_32 = (j_13 + 1);
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j_13 = tmpvar_32;
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};
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vec4 tmpvar_33;
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tmpvar_33.zw = vec2(0.0, 0.0);
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tmpvar_33.xy = mx_15.xy;
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return tmpvar_33;
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}
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void main ()
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{
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v2f ii_34;
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vec4 c_35;
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vec4 tmpvar_36;
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tmpvar_36 = vec4(0.0, 0.0, 0.0, 0.0);
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ii_34.pos = tmpvar_36;
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vec2 tmpvar_37;
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tmpvar_37 = xlv_TEXCOORD0;
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ii_34.uv = tmpvar_37;
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vec4 tmpvar_38;
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tmpvar_38 = TileMax (ii_34);
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vec4 tmpvar_39;
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tmpvar_39 = tmpvar_38;
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c_35 = tmpvar_39;
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vec4 tmpvar_40;
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tmpvar_40 = c_35;
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gl_FragData[0] = tmpvar_40;
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}
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