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14 lines
351 B
Text
14 lines
351 B
Text
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uniform sampler2D _LightTexture0;
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uniform vec4 _LightColor0;
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void main ()
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{
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vec4 c_1;
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vec4 c_2;
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c_2.xyz = ((gl_TexCoord[0].xyz * _LightColor0.xyz) * ((max (0.0, dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz)) * texture2D (_LightTexture0, gl_TexCoord[3].xy).w) * 2.0));
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c_2.w = 0.0;
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c_1.xyz = c_2.xyz;
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c_1.w = 0.0;
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gl_FragData[0] = c_1;
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}
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