mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
55 lines
1 KiB
Text
55 lines
1 KiB
Text
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struct v2f {
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vec4 pos;
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vec2 uv;
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vec3 color;
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};
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uniform sampler2D _MainTex;
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vec4 frag (
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in v2f i_1
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)
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{
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vec4 col_2;
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vec4 tmpvar_3;
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tmpvar_3 = texture2D (_MainTex, i_1.uv);
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vec4 tmpvar_4;
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tmpvar_4 = tmpvar_3;
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col_2 = tmpvar_4;
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vec3 tmpvar_5;
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tmpvar_5 = (col_2.xyz * (i_1.color * 2.0));
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col_2.xyz = tmpvar_5.xyz.xyz;
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float tmpvar_6;
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tmpvar_6 = 1.0;
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col_2.w = vec4(tmpvar_6).w;
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return col_2;
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}
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void main ()
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{
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v2f xlt_i_7;
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vec4 xl_retval_8;
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vec4 tmpvar_9;
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tmpvar_9 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_7.pos = tmpvar_9;
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vec2 tmpvar_10;
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tmpvar_10 = gl_TexCoord[0].xy;
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vec2 tmpvar_11;
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tmpvar_11 = tmpvar_10;
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xlt_i_7.uv = tmpvar_11;
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vec3 tmpvar_12;
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tmpvar_12 = gl_TexCoord[1].xyz;
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vec3 tmpvar_13;
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tmpvar_13 = tmpvar_12;
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xlt_i_7.color = tmpvar_13;
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vec4 tmpvar_14;
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tmpvar_14 = frag (xlt_i_7);
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vec4 tmpvar_15;
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tmpvar_15 = tmpvar_14;
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xl_retval_8 = tmpvar_15;
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vec4 tmpvar_16;
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tmpvar_16 = xl_retval_8.xyzw;
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vec4 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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gl_FragData[0] = tmpvar_17;
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}
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