bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_TerrainEngine_BillboardTree-out.txt

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2012-10-07 23:41:18 -04:00
uniform sampler2D _MainTex;
void main ()
{
vec4 col_1;
vec4 tmpvar_2;
tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
col_1.w = tmpvar_2.w;
col_1.xyz = (tmpvar_2.xyz * gl_Color.xyz);
if ((tmpvar_2.w < 0.0)) {
discard;
};
gl_FragData[0] = col_1;
}