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13 lines
467 B
Text
13 lines
467 B
Text
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#extension GL_EXT_shader_texture_lod : enable
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#extension GL_EXT_shadow_samplers : enable
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varying highp vec4 uv;
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uniform sampler2DShadow shadowmap;
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uniform sampler2D tex;
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void main ()
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{
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lowp vec4 tmpvar_1;
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tmpvar_1 = (((((texture2DProj (tex, uv) + texture2DProj (tex, uv.xyz)) + texture2DProjLod (tex, uv, 1.0)) + texture2DProjLod (tex, uv.xyz, 1.0)) + vec4(shadow2DEXT (shadowmap, uv.xyz))) + vec4(shadow2DProjEXT (shadowmap, uv)));
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gl_FragColor = tmpvar_1;
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}
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