bgfx/3rdparty/glsl-optimizer/tests/fragment/prec-temps-irES.txt

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struct v2f_surf {
highp vec4 pos;
lowp vec2 pack0;
lowp vec3 halfDir;
lowp vec3 lightDir;
lowp vec3 vlight;
};
varying lowp vec3 xlv_TEXCOORD3;
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD1;
varying lowp vec2 xlv_TEXCOORD0;
uniform lowp float _Shininess;
uniform sampler2D _MainTex;
uniform lowp vec4 _LightColor0;
uniform sampler2D _BumpMap;
lowp vec4 frag_surf (
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in v2f_surf IN_1
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)
{
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lowp vec4 c_2;
lowp float spec_3;
lowp float nh_4;
lowp float diff_5;
lowp vec3 Normal_6;
lowp vec4 tex_7;
lowp vec4 tmpvar_8;
tmpvar_8 = texture2D (_MainTex, IN_1.pack0);
lowp vec4 tmpvar_9;
tmpvar_9 = tmpvar_8;
tex_7 = tmpvar_9;
lowp vec4 tmpvar_10;
tmpvar_10 = texture2D (_BumpMap, IN_1.pack0);
lowp vec3 tmpvar_11;
tmpvar_11 = ((tmpvar_10.xyz * 2.0) - 1.0);
Normal_6 = tmpvar_11;
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lowp float tmpvar_12;
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tmpvar_12 = dot (Normal_6, IN_1.lightDir);
lowp float tmpvar_13;
tmpvar_13 = max (0.0, tmpvar_12);
lowp float tmpvar_14;
tmpvar_14 = tmpvar_13;
diff_5 = tmpvar_14;
lowp float tmpvar_15;
tmpvar_15 = dot (Normal_6, IN_1.halfDir);
lowp float tmpvar_16;
tmpvar_16 = max (0.0, tmpvar_15);
lowp float tmpvar_17;
tmpvar_17 = tmpvar_16;
nh_4 = tmpvar_17;
lowp float tmpvar_18;
tmpvar_18 = pow (nh_4, _Shininess);
lowp float tmpvar_19;
tmpvar_19 = (tmpvar_18 * tex_7.w);
spec_3 = tmpvar_19;
lowp vec3 tmpvar_20;
tmpvar_20 = tex_7.xyz;
lowp vec3 tmpvar_21;
tmpvar_21 = ((tmpvar_20 * ((_LightColor0.xyz * diff_5) + IN_1.vlight)) + (_LightColor0.xyz * spec_3));
c_2.xyz = tmpvar_21.xyz.xyz;
float tmpvar_22;
tmpvar_22 = 0.0;
c_2.w = vec4(tmpvar_22).w;
return c_2;
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}
void main ()
{
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v2f_surf xlt_IN_23;
lowp vec4 xl_retval_24;
vec4 tmpvar_25;
tmpvar_25 = vec4(0.0, 0.0, 0.0, 0.0);
xlt_IN_23.pos = tmpvar_25;
lowp vec2 tmpvar_26;
tmpvar_26 = xlv_TEXCOORD0.xy;
lowp vec2 tmpvar_27;
tmpvar_27 = tmpvar_26;
xlt_IN_23.pack0 = tmpvar_27;
lowp vec3 tmpvar_28;
tmpvar_28 = xlv_TEXCOORD1.xyz;
lowp vec3 tmpvar_29;
tmpvar_29 = tmpvar_28;
xlt_IN_23.halfDir = tmpvar_29;
lowp vec3 tmpvar_30;
tmpvar_30 = xlv_TEXCOORD2.xyz;
lowp vec3 tmpvar_31;
tmpvar_31 = tmpvar_30;
xlt_IN_23.lightDir = tmpvar_31;
lowp vec3 tmpvar_32;
tmpvar_32 = xlv_TEXCOORD3.xyz;
lowp vec3 tmpvar_33;
tmpvar_33 = tmpvar_32;
xlt_IN_23.vlight = tmpvar_33;
lowp vec4 tmpvar_34;
tmpvar_34 = frag_surf (xlt_IN_23);
lowp vec4 tmpvar_35;
tmpvar_35 = tmpvar_34;
xl_retval_24 = tmpvar_35;
lowp vec4 tmpvar_36;
tmpvar_36 = xl_retval_24.xyzw;
lowp vec4 tmpvar_37;
tmpvar_37 = tmpvar_36;
gl_FragData[0] = tmpvar_37;
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}