mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
64 lines
1.3 KiB
Text
64 lines
1.3 KiB
Text
|
struct v2f {
|
||
|
highp vec2 uv;
|
||
|
highp vec3 nl;
|
||
|
};
|
||
|
varying highp vec3 xlv_nl;
|
||
|
varying highp vec2 xlv_uv;
|
||
|
uniform highp vec4 _TerrainTreeLightColors[4];
|
||
|
uniform sampler2D _MainTex;
|
||
|
lowp vec4 xlat_main (
|
||
|
in v2f i_1
|
||
|
)
|
||
|
{
|
||
|
int j_2;
|
||
|
int loopCount_3;
|
||
|
mediump vec3 light_4;
|
||
|
lowp vec4 col_5;
|
||
|
lowp vec4 tmpvar_6;
|
||
|
tmpvar_6 = texture2D (_MainTex, i_1.uv);
|
||
|
lowp vec4 tmpvar_7;
|
||
|
tmpvar_7 = tmpvar_6;
|
||
|
col_5 = tmpvar_7;
|
||
|
vec3 tmpvar_8;
|
||
|
tmpvar_8 = vec3(0.0, 0.0, 0.0);
|
||
|
light_4 = tmpvar_8;
|
||
|
int tmpvar_9;
|
||
|
tmpvar_9 = int((col_5.w * 10.0));
|
||
|
loopCount_3 = tmpvar_9;
|
||
|
int tmpvar_10;
|
||
|
tmpvar_10 = 0;
|
||
|
j_2 = tmpvar_10;
|
||
|
while (true) {
|
||
|
if (!((j_2 < loopCount_3))) {
|
||
|
break;
|
||
|
};
|
||
|
highp vec3 tmpvar_11;
|
||
|
tmpvar_11 = (light_4 + ((col_5.xyz * i_1.nl[j_2]) * _TerrainTreeLightColors[j_2].xyz));
|
||
|
light_4 = tmpvar_11;
|
||
|
int tmpvar_12;
|
||
|
tmpvar_12 = (j_2 + 1);
|
||
|
j_2 = tmpvar_12;
|
||
|
};
|
||
|
mediump vec4 tmpvar_13;
|
||
|
tmpvar_13.w = 1.0;
|
||
|
tmpvar_13.xyz = light_4.xyz;
|
||
|
return tmpvar_13;
|
||
|
}
|
||
|
|
||
|
void main ()
|
||
|
{
|
||
|
v2f i_14;
|
||
|
highp vec2 tmpvar_15;
|
||
|
tmpvar_15 = xlv_uv;
|
||
|
i_14.uv = tmpvar_15;
|
||
|
highp vec3 tmpvar_16;
|
||
|
tmpvar_16 = xlv_nl;
|
||
|
i_14.nl = tmpvar_16;
|
||
|
lowp vec4 tmpvar_17;
|
||
|
tmpvar_17 = xlat_main (i_14);
|
||
|
lowp vec4 tmpvar_18;
|
||
|
tmpvar_18 = tmpvar_17;
|
||
|
gl_FragData[0] = tmpvar_18;
|
||
|
}
|
||
|
|