bgfx/premake/shader-embeded.mk

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#
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# Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
#
ifndef VERBOSE
SILENT = @
endif
THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
UNAME := $(shell uname)
ifeq ($(UNAME),$(filter $(UNAME),Linux))
OS=linux
else
ifeq ($(UNAME),$(filter $(UNAME),Darwin))
OS=darwin
else
OS=windows
endif
endif
SHADERC="$(THISDIR)../tools/bin/$(OS)/shaderc"
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VS_FLAGS+=-i $(THISDIR)../src/ --type vertex
FS_FLAGS+=-i $(THISDIR)../src/ --type fragment
VS_SOURCES=$(wildcard vs_*.sc)
FS_SOURCES=$(wildcard fs_*.sc)
VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES)))
FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES)))
BIN = $(VS_BIN) $(FS_BIN)
SHADER_TMP = $(TEMP)/tmp
vs_%.bin.h : vs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
@cat $(SHADER_TMP) > $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
-@cat $(SHADER_TMP) >> $(@)
-$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
-@cat $(SHADER_TMP) >> $(@)
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fs_%.bin.h : fs_%.sc
@echo [$(<)]
$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
@cat $(SHADER_TMP) > $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
-@cat $(SHADER_TMP) >> $(@)
-$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
-@cat $(SHADER_TMP) >> $(@)
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.PHONY: all
all: $(BIN)
.PHONY: clean
clean:
@echo Cleaning...
@-rm -vf $(BIN)
.PHONY: rebuild
rebuild: clean all