bgfx/examples/19-oit/vs_oit.sc

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2014-03-27 01:01:22 -04:00
$input a_position
$output v_pos
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
vec3 wpos = mul(u_model[0], vec4(a_position, 1.0) ).xyz;
gl_Position = mul(u_viewProj, vec4(wpos, 1.0) );
v_pos = gl_Position;
vec4 temp = mul(u_view, vec4(wpos, 1.0) );
v_pos.x = temp.z;
}