bgfx/3rdparty/glsl-optimizer/contrib/glslopt/Main.cpp

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#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "glsl_optimizer.h"
static glslopt_ctx* gContext = 0;
static int printhelp(const char* msg)
{
if (msg) printf("%s\n\n\n", msg);
printf("Usage: glslopt <-f|-v> <input shader> [<output shader>]\n");
printf("\t-f : fragment shader\n");
printf("\t-v : vertex shader\n");
printf("\n\tIf no output specified, output is to [input].out.\n");
return 1;
}
static bool init()
{
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gContext = glslopt_initialize(kGlslTargetOpenGL);
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if( !gContext )
return false;
return true;
}
static void term()
{
glslopt_cleanup(gContext);
}
static char* loadFile(const char* filename)
{
FILE* file = fopen(filename, "rt");
if( !file )
{
printf("Failed to open %s for reading\n", filename);
return 0;
}
fseek(file, 0, SEEK_END);
const int size = ftell(file);
fseek(file, 0, SEEK_SET);
char* result = new char[size+1];
const int count = (int)fread(result, 1, size, file);
result[count] = 0;
fclose(file);
return result;
}
static bool saveFile(const char* filename, const char* data)
{
int size = (int)strlen(data)+1;
FILE* file = fopen(filename, "wt");
if( !file )
{
printf( "Failed to open %s for writing\n", filename);
return false;
}
if( 1 != fwrite(data,size,1,file) )
{
printf( "Failed to write to %s\n", filename);
fclose(file);
return false;
}
fclose(file);
return true;
}
static bool compileShader(const char* dstfilename, const char* srcfilename, bool vertexShader)
{
const char* originalShader = loadFile(srcfilename);
if( !originalShader )
return false;
const glslopt_shader_type type = vertexShader ? kGlslOptShaderVertex : kGlslOptShaderFragment;
glslopt_shader* shader = glslopt_optimize(gContext, type, originalShader, 0);
if( !glslopt_get_status(shader) )
{
printf( "Failed to compile %s:\n\n%s\n", srcfilename, glslopt_get_log(shader));
return false;
}
const char* optimizedShader = glslopt_get_output(shader);
if( !saveFile(dstfilename, optimizedShader) )
return false;
delete[] originalShader;
return true;
}
int main(int argc, char* argv[])
{
if( argc < 3 )
return printhelp(NULL);
bool vertexShader = false, freename = false;
const char* source = 0;
char* dest = 0;
for( int i=1; i < argc; i++ )
{
if( argv[i][0] == '-' )
{
if( 0 == strcmp("-v", argv[i]) )
vertexShader = true;
if( 0 == strcmp("-f", argv[i]) )
vertexShader = false;
}
else
{
if( source == 0 )
source = argv[i];
else if( dest == 0 )
dest = argv[i];
}
}
if( !source )
return printhelp("Must give a source");
if( !init() )
{
printf("Failed to initialize glslopt!\n");
return 1;
}
if ( !dest ) {
dest = (char *) calloc(strlen(source)+5, sizeof(char));
snprintf(dest, strlen(source)+5, "%s.out", source);
freename = true;
}
int result = 0;
if( !compileShader(dest, source, vertexShader) )
result = 1;
if( freename ) free(dest);
term();
return result;
}