2013-07-21 17:44:53 -04:00
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/*
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* Copyright 2011-2013 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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2013-11-14 00:54:36 -05:00
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#ifndef BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
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#define BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
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2013-07-21 17:44:53 -04:00
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#if BX_PLATFORM_IOS
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namespace bgfx
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{
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struct GlContext
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{
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GlContext()
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: m_context(0)
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{
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}
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void create(uint32_t _width, uint32_t _height);
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void destroy();
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void resize(uint32_t _width, uint32_t _height, bool _vsync);
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void swap();
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void import();
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bool isValid() const
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{
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return 0 != m_context;
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}
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void* m_view;
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void* m_context;
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GLuint m_fbo;
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GLuint m_colorRbo;
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GLuint m_depthRbo;
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};
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} // namespace bgfx
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#endif // BX_PLATFORM_IOS
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2013-11-14 00:54:36 -05:00
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#endif // BGFX_GLCONTEXT_EAGL_H_HEADER_GUARD
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