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239 lines
6.7 KiB
C++
239 lines
6.7 KiB
C++
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//-----------------------------------------------------------------------------
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// Product: OpenCTM tools
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// File: stl.cpp
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// Description: Implementation of the STL file format importer/exporter.
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//-----------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Marcus Geelnard
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//-----------------------------------------------------------------------------
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#include <stdexcept>
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#include <fstream>
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#include <string>
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#include <vector>
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#include <algorithm>
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#include "stl.h"
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#ifdef _MSC_VER
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typedef unsigned int uint32;
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#else
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#include <stdint.h>
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typedef uint32_t uint32;
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#endif
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using namespace std;
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/// Read a 32-bit integer, endian independent.
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static uint32 ReadInt32(istream &aStream)
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{
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unsigned char buf[4];
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aStream.read((char *) buf, 4);
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return ((uint32) buf[0]) | (((uint32) buf[1]) << 8) |
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(((uint32) buf[2]) << 16) | (((uint32) buf[3]) << 24);
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}
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/// Write a 32-bit integer, endian independent.
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static void WriteInt32(ostream &aStream, uint32 aValue)
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{
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unsigned char buf[4];
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buf[0] = aValue & 255;
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buf[1] = (aValue >> 8) & 255;
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buf[2] = (aValue >> 16) & 255;
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buf[3] = (aValue >> 24) & 255;
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aStream.write((char *) buf, 4);
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}
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/// Read a Vector3, endian independent.
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static Vector3 ReadVector3(istream &aStream)
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{
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union {
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uint32 i;
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float f;
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} val;
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Vector3 result;
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val.i = ReadInt32(aStream);
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result.x = val.f;
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val.i = ReadInt32(aStream);
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result.y = val.f;
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val.i = ReadInt32(aStream);
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result.z = val.f;
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return result;
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}
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/// Write a Vector3, endian independent.
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static void WriteVector3(ostream &aStream, Vector3 aValue)
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{
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union {
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uint32 i;
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float f;
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} val;
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val.f = aValue.x;
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WriteInt32(aStream, val.i);
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val.f = aValue.y;
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WriteInt32(aStream, val.i);
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val.f = aValue.z;
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WriteInt32(aStream, val.i);
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}
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/// Vertex class used when reading and joining the triangle vertices.
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class SortVertex {
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public:
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float x, y, z;
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uint32 mOldIndex;
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bool operator<(const SortVertex &v) const
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{
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return (x < v.x) || ((x == v.x) && ((y < v.y) || ((y == v.y) && (z < v.z))));
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}
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};
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/// Import an STL file from a file.
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void Import_STL(const char * aFileName, Mesh * aMesh)
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{
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// Clear the mesh
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aMesh->Clear();
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// Open the input file
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ifstream f(aFileName, ios::in | ios::binary);
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if(f.fail())
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throw runtime_error("Could not open input file.");
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// Get the file size
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f.seekg(0, ios::end);
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uint32 fileSize = (uint32) f.tellg();
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f.seekg(0, ios::beg);
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if(fileSize < 84)
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throw runtime_error("Invalid format - not a valid STL file.");
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// Read header (80 character comment + triangle count)
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char comment[81];
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f.read(comment, 80);
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comment[80] = 0;
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aMesh->mComment = string(comment);
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uint32 triangleCount = ReadInt32(f);
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if(fileSize != (84 + triangleCount * 50))
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throw runtime_error("Invalid format - not a valid STL file.");
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if(triangleCount > 0)
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{
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// Read all the triangle data
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vector<SortVertex> vertices;
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vertices.resize(triangleCount * 3);
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for(uint32 i = 0; i < triangleCount; ++ i)
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{
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// Skip the flat normal
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f.seekg(12, ios::cur);
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// Read the three triangle vertices
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for(uint32 j = 0; j < 3; ++ j)
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{
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Vector3 v = ReadVector3(f);
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uint32 index = i * 3 + j;
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vertices[index].x = v.x;
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vertices[index].y = v.y;
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vertices[index].z = v.z;
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vertices[index].mOldIndex = index;
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}
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// Ignore the two fill bytes
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f.seekg(2, ios::cur);
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}
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// Make sure that no redundant copies of vertices exist (STL files are full
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// of vertex duplicates, so remove the redundancy), and store the data in
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// the mesh object
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sort(vertices.begin(), vertices.end());
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aMesh->mVertices.resize(vertices.size());
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aMesh->mIndices.resize(vertices.size());
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SortVertex * firstEqual = &vertices[0];
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int vertIdx = -1;
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for(uint32 i = 0; i < vertices.size(); ++ i)
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{
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if((i == 0) ||
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(vertices[i].z != firstEqual->z) ||
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(vertices[i].y != firstEqual->y) ||
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(vertices[i].x != firstEqual->x))
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{
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firstEqual = &vertices[i];
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++ vertIdx;
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aMesh->mVertices[vertIdx] = Vector3(firstEqual->x, firstEqual->y, firstEqual->z);
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}
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aMesh->mIndices[vertices[i].mOldIndex] = vertIdx;
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}
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aMesh->mVertices.resize(vertIdx + 1);
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}
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// Close the input file
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f.close();
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}
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/// Export an STL file to a file.
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void Export_STL(const char * aFileName, Mesh * aMesh, Options &aOptions)
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{
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// Open the output file
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ofstream f(aFileName, ios::out | ios::binary);
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if(f.fail())
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throw runtime_error("Could not open output file.");
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// Write header (80-character comment + triangle count)
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char comment[80];
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for(uint32 i = 0; i < 80; ++ i)
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{
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if(i < aMesh->mComment.size())
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comment[i] = aMesh->mComment[i];
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else
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comment[i] = 0;
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}
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f.write(comment, 80);
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uint32 triangleCount = aMesh->mIndices.size() / 3;
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WriteInt32(f, triangleCount);
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// Write the triangle data
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for(uint32 i = 0; i < triangleCount; ++ i)
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{
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// Get the triangle vertices
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Vector3 v1 = aMesh->mVertices[aMesh->mIndices[i * 3]];
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Vector3 v2 = aMesh->mVertices[aMesh->mIndices[i * 3 + 1]];
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Vector3 v3 = aMesh->mVertices[aMesh->mIndices[i * 3 + 2]];
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// Calculate the triangle normal
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Vector3 n1 = v2 - v1;
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Vector3 n2 = v3 - v1;
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Vector3 n = Normalize(Cross(n1, n2));
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// Write the triangle normal
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WriteVector3(f, n);
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// Coordinates
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WriteVector3(f, v1);
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WriteVector3(f, v2);
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WriteVector3(f, v3);
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// Set the two fill bytes to zero
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f.put(0);
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f.put(0);
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}
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// Close the output file
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f.close();
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}
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