mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
89 lines
2.5 KiB
Text
89 lines
2.5 KiB
Text
|
#version 300 es
|
||
|
out mediump vec4 _fragData;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform mediump float _NumPasses;
|
||
|
uniform mediump vec4 _ContrastShift;
|
||
|
uniform mediump vec4 _SaturationShift;
|
||
|
uniform lowp vec4 _HueShift;
|
||
|
uniform lowp vec4 _LuminosityShift;
|
||
|
in mediump vec2 xlv_TEXCOORD0;
|
||
|
void main ()
|
||
|
{
|
||
|
lowp vec4 t_1;
|
||
|
lowp vec4 tmpvar_2;
|
||
|
tmpvar_2 = texture (_MainTex, xlv_TEXCOORD0);
|
||
|
t_1 = tmpvar_2;
|
||
|
if ((_NumPasses > 0.0)) {
|
||
|
mediump float passes_3;
|
||
|
passes_3 = _NumPasses;
|
||
|
highp float i_4;
|
||
|
lowp vec3 res_5;
|
||
|
res_5 = tmpvar_2.xyz;
|
||
|
i_4 = 0.0;
|
||
|
while (true) {
|
||
|
if ((i_4 >= 4.0)) {
|
||
|
break;
|
||
|
};
|
||
|
if ((i_4 == passes_3)) {
|
||
|
break;
|
||
|
};
|
||
|
if ((i_4 == 0.0)) {
|
||
|
lowp vec3 tmpvar_6;
|
||
|
mediump float val_7;
|
||
|
val_7 = ((_ContrastShift.x * 3.0) + 12.0);
|
||
|
mediump float tmpvar_8;
|
||
|
tmpvar_8 = pow ((cos(val_7) + 1.0), val_7);
|
||
|
tmpvar_6 = ((res_5 - 0.5) * tmpvar_8);
|
||
|
res_5 = tmpvar_6;
|
||
|
} else {
|
||
|
if ((i_4 == 1.0)) {
|
||
|
lowp vec3 tmpvar_9;
|
||
|
mediump float val_10;
|
||
|
val_10 = ((_SaturationShift.y * 3.0) + 12.0);
|
||
|
mediump float tmpvar_11;
|
||
|
tmpvar_11 = pow ((cos(val_10) + 1.0), val_10);
|
||
|
tmpvar_9 = ((res_5 - 0.5) * tmpvar_11);
|
||
|
res_5 = tmpvar_9;
|
||
|
} else {
|
||
|
if ((i_4 == 2.0)) {
|
||
|
lowp vec3 tmpvar_12;
|
||
|
mediump float val_13;
|
||
|
val_13 = ((_HueShift.z * 3.0) + 12.0);
|
||
|
mediump float tmpvar_14;
|
||
|
tmpvar_14 = pow ((cos(val_13) + 1.0), val_13);
|
||
|
tmpvar_12 = ((res_5 - 0.5) * tmpvar_14);
|
||
|
res_5 = tmpvar_12;
|
||
|
} else {
|
||
|
lowp vec3 tmpvar_15;
|
||
|
mediump float val_16;
|
||
|
val_16 = ((_LuminosityShift.x * 3.0) + 12.0);
|
||
|
mediump float tmpvar_17;
|
||
|
tmpvar_17 = pow ((cos(val_16) + 1.0), val_16);
|
||
|
tmpvar_15 = ((res_5 - 0.5) * tmpvar_17);
|
||
|
res_5 = tmpvar_15;
|
||
|
};
|
||
|
};
|
||
|
};
|
||
|
i_4 += 1.0;
|
||
|
};
|
||
|
t_1.xyz = res_5;
|
||
|
};
|
||
|
lowp vec4 tmpvar_18;
|
||
|
tmpvar_18.w = 1.0;
|
||
|
tmpvar_18.xyz = t_1.xyz;
|
||
|
_fragData = tmpvar_18;
|
||
|
}
|
||
|
|
||
|
|
||
|
// stats: 37 alu 1 tex 7 flow
|
||
|
// inputs: 1
|
||
|
// #0: xlv_TEXCOORD0 (medium float) 2x1 [-1]
|
||
|
// uniforms: 5 (total size: 0)
|
||
|
// #0: _NumPasses (medium float) 1x1 [-1]
|
||
|
// #1: _ContrastShift (medium float) 4x1 [-1]
|
||
|
// #2: _SaturationShift (medium float) 4x1 [-1]
|
||
|
// #3: _HueShift (low float) 4x1 [-1]
|
||
|
// #4: _LuminosityShift (low float) 4x1 [-1]
|
||
|
// textures: 1
|
||
|
// #0: _MainTex (low 2d) 0x0 [-1]
|