mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 00:31:28 -05:00
24 lines
679 B
Text
24 lines
679 B
Text
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _CameraDepthNormalsTexture;
|
||
|
void main ()
|
||
|
{
|
||
|
vec2 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[0].xy;
|
||
|
vec4 col_2;
|
||
|
vec4 tmpvar_3;
|
||
|
tmpvar_3 = texture2D (_CameraDepthNormalsTexture, tmpvar_1);
|
||
|
vec3 n_4;
|
||
|
vec3 tmpvar_5;
|
||
|
tmpvar_5 = ((tmpvar_3.xyz * vec3(3.5554, 3.5554, 0.0)) + vec3(-1.7777, -1.7777, 1.0));
|
||
|
float tmpvar_6;
|
||
|
tmpvar_6 = (2.0 / dot (tmpvar_5, tmpvar_5));
|
||
|
n_4.xy = (tmpvar_6 * tmpvar_5.xy);
|
||
|
n_4.z = (tmpvar_6 - 1.0);
|
||
|
col_2.x = dot (tmpvar_3.zw, vec2(1.0, 0.00392157));
|
||
|
col_2.y = ((n_4.x * 0.5) + 0.5);
|
||
|
col_2.z = ((n_4.y * 0.5) + 0.5);
|
||
|
col_2.w = texture2D (_MainTex, tmpvar_1).w;
|
||
|
gl_FragData[0] = col_2;
|
||
|
}
|
||
|
|