bgfx/examples/24-nbody/uniforms.sh

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2014-12-20 00:09:58 -05:00
/*
* Copyright 2014 Stanlo Slasinski. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
uniform vec4 u_params[3];
#define u_timeStep u_params[0].x
#define u_dispatchSize floatBitsToUint(u_params[0].y)
#define u_gravity u_params[0].z
#define u_damping u_params[0].w
#define u_particleIntensity u_params[1].x
#define u_particleSize u_params[1].y
#define u_baseSeed floatBitsToUint(u_params[1].z)
#define u_particlePower u_params[1].w
#define u_initialSpeed u_params[2].x
#define u_initialShape floatBitsToUint(u_params[2].y)
#define u_maxAcceleration u_params[2].z