2014-03-27 01:01:22 -04:00
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$input v_texcoord0
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/*
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2016-01-01 03:11:04 -05:00
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2014-03-27 01:01:22 -04:00
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*/
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#include "../common/common.sh"
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2015-10-25 01:34:11 -04:00
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SAMPLER2D(s_texColor0, 0);
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SAMPLER2D(s_texColor1, 1);
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2014-03-27 01:01:22 -04:00
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void main()
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{
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2015-10-25 01:34:11 -04:00
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vec4 accum = texture2D(s_texColor0, v_texcoord0);
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2014-03-27 01:01:22 -04:00
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float opacity = accum.w;
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2015-10-25 01:34:11 -04:00
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float weight = texture2D(s_texColor1, v_texcoord0).x;
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2014-03-27 01:01:22 -04:00
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gl_FragColor = vec4(accum.xyz / clamp(weight, 1e-4, 5e4), opacity);
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}
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