bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-Reflective_Parallax_Specular1-ir.txt

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struct v2f_surf {
vec4 pos;
float fog;
vec4 hip_pack0;
vec3 viewDir;
vec3 lightDir;
vec2 _LightCoord;
};
struct appdata_full {
vec4 vertex;
vec4 tangent;
vec3 normal;
vec4 texcoord;
vec4 texcoord1;
vec4 color;
};
uniform vec4 _BumpMap_ST;
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uniform mat4 _LightMatrix0;
uniform vec4 _MainTex_ST;
uniform mat4 _Object2World;
uniform mat4 _World2Object;
uniform vec3 _WorldSpaceCameraPos;
uniform vec4 _WorldSpaceLightPos0;
uniform vec4 unity_Scale;
attribute vec4 TANGENT;
varying vec4 xlv_FOG;
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void PositionFog (
in vec4 v_1,
out vec4 pos_2,
out float fog_3
)
{
vec4 tmpvar_4;
tmpvar_4 = (gl_ModelViewProjectionMatrix * v_1);
pos_2 = tmpvar_4;
float tmpvar_5;
tmpvar_5 = pos_2.z;
fog_3 = tmpvar_5;
}
vec3 ObjSpaceViewDir (
in vec4 v_6
)
{
vec3 objSpaceCameraPos_7;
vec4 tmpvar_8;
tmpvar_8.w = 1.0;
tmpvar_8.xyz = _WorldSpaceCameraPos.xyz.xyz;
vec3 tmpvar_9;
tmpvar_9 = ((_World2Object * tmpvar_8).xyz * unity_Scale.w);
objSpaceCameraPos_7 = tmpvar_9;
return (objSpaceCameraPos_7 - v_6.xyz);
}
vec3 ObjSpaceLightDir (
in vec4 v_10
)
{
vec3 objSpaceLightPos_11;
vec3 tmpvar_12;
tmpvar_12 = (_World2Object * _WorldSpaceLightPos0).xyz;
objSpaceLightPos_11 = tmpvar_12;
return objSpaceLightPos_11.xyz;
}
v2f_surf vert_surf (
in appdata_full v_13
)
{
mat3 rotation_14;
vec3 binormal_15;
v2f_surf o_16;
PositionFog (v_13.vertex, o_16.pos, o_16.fog);
vec2 tmpvar_17;
tmpvar_17 = ((v_13.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
o_16.hip_pack0.xy = tmpvar_17.xy.xy;
vec2 tmpvar_18;
tmpvar_18 = ((v_13.texcoord.xy * _BumpMap_ST.xy) + _BumpMap_ST.zw);
o_16.hip_pack0.zw = tmpvar_18.xxxy.zw;
vec3 tmpvar_19;
tmpvar_19 = cross (v_13.normal, v_13.tangent.xyz);
vec3 tmpvar_20;
tmpvar_20 = (tmpvar_19 * v_13.tangent.w);
binormal_15 = tmpvar_20;
mat3 tmpvar_21;
float tmpvar_22;
tmpvar_22 = v_13.tangent.x;
tmpvar_21[0].x = tmpvar_22;
float tmpvar_23;
tmpvar_23 = binormal_15.x;
tmpvar_21[0].y = tmpvar_23;
float tmpvar_24;
tmpvar_24 = v_13.normal.x;
tmpvar_21[0].z = tmpvar_24;
float tmpvar_25;
tmpvar_25 = v_13.tangent.y;
tmpvar_21[1].x = tmpvar_25;
float tmpvar_26;
tmpvar_26 = binormal_15.y;
tmpvar_21[1].y = tmpvar_26;
float tmpvar_27;
tmpvar_27 = v_13.normal.y;
tmpvar_21[1].z = tmpvar_27;
float tmpvar_28;
tmpvar_28 = v_13.tangent.z;
tmpvar_21[2].x = tmpvar_28;
float tmpvar_29;
tmpvar_29 = binormal_15.z;
tmpvar_21[2].y = tmpvar_29;
float tmpvar_30;
tmpvar_30 = v_13.normal.z;
tmpvar_21[2].z = tmpvar_30;
mat3 tmpvar_31;
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tmpvar_31 = tmpvar_21;
rotation_14 = tmpvar_31;
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vec3 tmpvar_32;
tmpvar_32 = ObjSpaceLightDir (v_13.vertex);
vec3 tmpvar_33;
tmpvar_33 = (rotation_14 * tmpvar_32);
o_16.lightDir = tmpvar_33;
vec3 tmpvar_34;
tmpvar_34 = ObjSpaceViewDir (v_13.vertex);
vec3 tmpvar_35;
tmpvar_35 = (rotation_14 * tmpvar_34);
o_16.viewDir = tmpvar_35;
vec2 tmpvar_36;
tmpvar_36 = (_LightMatrix0 * (_Object2World * v_13.vertex)).xy;
o_16._LightCoord = tmpvar_36;
return o_16;
}
void main ()
{
appdata_full xlt_v_37;
v2f_surf xl_retval_38;
vec4 tmpvar_39;
tmpvar_39 = gl_Vertex.xyzw;
vec4 tmpvar_40;
tmpvar_40 = tmpvar_39;
xlt_v_37.vertex = tmpvar_40;
vec4 tmpvar_41;
tmpvar_41 = TANGENT.xyzw;
vec4 tmpvar_42;
tmpvar_42 = tmpvar_41;
xlt_v_37.tangent = tmpvar_42;
vec3 tmpvar_43;
tmpvar_43 = gl_Normal.xyz;
vec3 tmpvar_44;
tmpvar_44 = tmpvar_43;
xlt_v_37.normal = tmpvar_44;
vec4 tmpvar_45;
tmpvar_45 = gl_MultiTexCoord0.xyzw;
vec4 tmpvar_46;
tmpvar_46 = tmpvar_45;
xlt_v_37.texcoord = tmpvar_46;
vec4 tmpvar_47;
tmpvar_47 = gl_MultiTexCoord1.xyzw;
vec4 tmpvar_48;
tmpvar_48 = tmpvar_47;
xlt_v_37.texcoord1 = tmpvar_48;
vec4 tmpvar_49;
tmpvar_49 = gl_Color.xyzw;
vec4 tmpvar_50;
tmpvar_50 = tmpvar_49;
xlt_v_37.color = tmpvar_50;
v2f_surf tmpvar_51;
tmpvar_51 = vert_surf (xlt_v_37);
v2f_surf tmpvar_52;
tmpvar_52 = tmpvar_51;
xl_retval_38 = tmpvar_52;
vec4 tmpvar_53;
tmpvar_53 = xl_retval_38.pos.xyzw;
vec4 tmpvar_54;
tmpvar_54 = tmpvar_53;
gl_Position = tmpvar_54;
vec4 tmpvar_55;
tmpvar_55.yzw = vec3(0.0, 0.0, 0.0);
tmpvar_55.x = xl_retval_38.fog;
vec4 tmpvar_56;
tmpvar_56 = tmpvar_55;
xlv_FOG = tmpvar_56;
vec4 tmpvar_57;
tmpvar_57 = xl_retval_38.hip_pack0.xyzw;
vec4 tmpvar_58;
tmpvar_58 = tmpvar_57;
gl_TexCoord[0] = tmpvar_58;
vec4 tmpvar_59;
tmpvar_59.w = 0.0;
tmpvar_59.xyz = xl_retval_38.viewDir.xyz;
vec4 tmpvar_60;
tmpvar_60 = tmpvar_59;
gl_TexCoord[1] = tmpvar_60;
vec4 tmpvar_61;
tmpvar_61.w = 0.0;
tmpvar_61.xyz = xl_retval_38.lightDir.xyz;
vec4 tmpvar_62;
tmpvar_62 = tmpvar_61;
gl_TexCoord[2] = tmpvar_62;
vec4 tmpvar_63;
tmpvar_63.zw = vec2(0.0, 0.0);
tmpvar_63.xy = xl_retval_38._LightCoord.xy;
vec4 tmpvar_64;
tmpvar_64 = tmpvar_63;
gl_TexCoord[3] = tmpvar_64;
}