mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
60 lines
1.2 KiB
Text
60 lines
1.2 KiB
Text
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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uniform sampler2D _MainTex;
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vec4 frag (
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in v2f_img i_1
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)
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{
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vec4 xlat_var_output_2;
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vec4 sepiaConvert_3;
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float Y_4;
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vec4 original_5;
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vec4 tmpvar_6;
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tmpvar_6 = vec4(0.191, -0.054, -0.221, 0.0);
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sepiaConvert_3 = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = texture2D (_MainTex, i_1.uv);
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vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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original_5 = tmpvar_8;
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float tmpvar_9;
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tmpvar_9 = dot (vec3(0.299, 0.587, 0.114), original_5.xyz);
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float tmpvar_10;
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tmpvar_10 = tmpvar_9;
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Y_4 = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11 = (sepiaConvert_3 + Y_4);
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xlat_var_output_2 = tmpvar_11;
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float tmpvar_12;
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tmpvar_12 = original_5.w;
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xlat_var_output_2.w = vec4(tmpvar_12).w;
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return xlat_var_output_2;
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}
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void main ()
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{
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v2f_img xlt_i_13;
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vec4 xl_retval_14;
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vec4 tmpvar_15;
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tmpvar_15 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_13.pos = tmpvar_15;
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vec2 tmpvar_16;
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tmpvar_16 = gl_TexCoord[0].xy;
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vec2 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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xlt_i_13.uv = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18 = frag (xlt_i_13);
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vec4 tmpvar_19;
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tmpvar_19 = tmpvar_18;
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xl_retval_14 = tmpvar_19;
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vec4 tmpvar_20;
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tmpvar_20 = xl_retval_14.xyzw;
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vec4 tmpvar_21;
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tmpvar_21 = tmpvar_20;
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gl_FragData[0] = tmpvar_21;
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}
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