void main ()
{
vec2 uv_1;
uv_1 = gl_TexCoord[0].xy;
if ((uv_1.x < 0.0)) {
discard;
};
gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
}
// inputs: 1, stats: 2 alu 1 tex 1 flow