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16 lines
289 B
Text
16 lines
289 B
Text
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struct shadow_map_t {
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mat4 transform;
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};
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uniform shadow_map_t ShadowMaps[1];
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attribute vec3 _in_position;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1.w = 1.0;
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tmpvar_1.xyz = _in_position;
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gl_Position = (ShadowMaps[0].transform * tmpvar_1);
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}
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// inputs: 1, stats: 2 alu 0 tex 0 flow
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