2012-10-07 23:41:18 -04:00
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struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec2 uv_Illum;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 normal;
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};
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uniform vec4 _Color;
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2014-02-11 02:06:13 -05:00
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uniform sampler2D _Illum;
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uniform sampler2D _MainTex;
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uniform float _Shininess;
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2012-10-07 23:41:18 -04:00
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void surf (
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in Input IN_1,
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inout SurfaceOutput o_2
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)
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{
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vec4 c_3;
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vec4 tex_4;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, IN_1.uv_MainTex);
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vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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tex_4 = tmpvar_6;
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vec4 tmpvar_7;
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tmpvar_7 = (tex_4 * _Color);
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c_3 = tmpvar_7;
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vec3 tmpvar_8;
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tmpvar_8 = c_3.xyz;
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o_2.Albedo = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9 = texture2D (_Illum, IN_1.uv_Illum);
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vec3 tmpvar_10;
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tmpvar_10 = (c_3.xyz * tmpvar_9.w);
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o_2.Emission = tmpvar_10;
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float tmpvar_11;
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tmpvar_11 = tex_4.w;
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o_2.Gloss = tmpvar_11;
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float tmpvar_12;
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tmpvar_12 = c_3.w;
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o_2.Alpha = tmpvar_12;
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float tmpvar_13;
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tmpvar_13 = _Shininess;
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o_2.Specular = tmpvar_13;
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}
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vec4 frag_surf (
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in v2f_surf IN_14
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)
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{
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vec4 res_15;
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Input surfIN_16;
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SurfaceOutput o_17;
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vec3 tmpvar_18;
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tmpvar_18 = vec3(0.0, 0.0, 0.0);
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o_17.Albedo = tmpvar_18;
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vec3 tmpvar_19;
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tmpvar_19 = vec3(0.0, 0.0, 0.0);
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o_17.Emission = tmpvar_19;
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float tmpvar_20;
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tmpvar_20 = 0.0;
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o_17.Specular = tmpvar_20;
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float tmpvar_21;
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tmpvar_21 = 0.0;
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o_17.Alpha = tmpvar_21;
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float tmpvar_22;
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tmpvar_22 = 0.0;
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o_17.Gloss = tmpvar_22;
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vec3 tmpvar_23;
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tmpvar_23 = IN_14.normal;
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o_17.Normal = tmpvar_23;
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surf (surfIN_16, o_17);
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vec3 tmpvar_24;
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tmpvar_24 = ((o_17.Normal * vec3(0.5, 0.5, -0.5)) + 0.5);
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res_15.xyz = tmpvar_24.xyz.xyz;
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float tmpvar_25;
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tmpvar_25 = o_17.Specular;
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res_15.w = vec4(tmpvar_25).w;
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return res_15;
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}
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void main ()
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{
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v2f_surf xlt_IN_26;
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vec4 xl_retval_27;
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vec4 tmpvar_28;
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tmpvar_28 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_26.pos = tmpvar_28;
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vec3 tmpvar_29;
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tmpvar_29 = gl_TexCoord[0].xyz;
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vec3 tmpvar_30;
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tmpvar_30 = tmpvar_29;
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xlt_IN_26.normal = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31 = frag_surf (xlt_IN_26);
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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xl_retval_27 = tmpvar_32;
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vec4 tmpvar_33;
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tmpvar_33 = xl_retval_27.xyzw;
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vec4 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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gl_FragData[0] = tmpvar_34;
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}
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