bgfx/3rdparty/glsl-optimizer/tests/fragment/tex3D-out.txt

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2014-02-11 02:06:13 -05:00
uniform sampler3D tex;
varying vec3 uv;
void main ()
{
gl_FragColor = texture3D (tex, uv);
}
// inputs: 1, stats: 0 alu 1 tex 0 flow