mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
34 lines
572 B
Text
34 lines
572 B
Text
|
uniform vec3 uniVal;
|
||
|
void xll_clip (
|
||
|
in float x_1
|
||
|
)
|
||
|
{
|
||
|
if ((x_1 < 0.0)) {
|
||
|
discard;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
void main ()
|
||
|
{
|
||
|
bool useZero_2;
|
||
|
vec2 val_3;
|
||
|
bool tmpvar_4;
|
||
|
tmpvar_4 = (uniVal.x > 1.0);
|
||
|
useZero_2 = tmpvar_4;
|
||
|
if (useZero_2) {
|
||
|
vec4 tmpvar_5;
|
||
|
tmpvar_5 = vec4(0.0, 0.0, 0.0, 0.0);
|
||
|
gl_FragData[0] = tmpvar_5;
|
||
|
} else {
|
||
|
vec2 tmpvar_6;
|
||
|
tmpvar_6 = uniVal.xy;
|
||
|
val_3 = tmpvar_6;
|
||
|
xll_clip ((0.001 - val_3.x));
|
||
|
xll_clip ((0.001 - val_3.y));
|
||
|
vec4 tmpvar_7;
|
||
|
tmpvar_7 = vec4(1.0, 1.0, 1.0, 1.0);
|
||
|
gl_FragData[0] = tmpvar_7;
|
||
|
};
|
||
|
}
|
||
|
|