bgfx/3rdparty/glsl-optimizer/tests/fragment/mrt-inES3.txt

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2014-03-29 19:26:01 -04:00
#version 300 es
out lowp vec4 _fragData[4];
void main()
{
_fragData[0] = vec4(0.0);
_fragData[1] = vec4(0.1);
_fragData[2] = vec4(0.2);
_fragData[3] = vec4(0.3);
}