bgfx/3rdparty/glsl-optimizer/tests/fragment/ast-outES3.txt

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#version 300 es
out lowp vec4 _fragData;
void main ()
{
highp float a_2;
if ((gl_FragCoord.x == 1.0)) {
discard;
};
a_2 = 4.0;
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for (highp int i_1 = 0; i_1 < 10; i_1++) {
a_2 += 1.0;
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};
while (true) {
a_2 += 2.0;
break;
};
a_2 += 1.0;
a_2 = (a_2 * a_2);
a_2 = -(a_2);
a_2 = (a_2 - 1.0);
a_2 = inversesqrt(a_2);
_fragData = vec4(a_2);
}
// stats: 12 alu 1 tex 4 flow
// inputs: 1
// #0: gl_FragCoord (high float) 4x1 [-1] loc 0