bgfx/examples/09-hdr/vs_hdr_mesh.sc

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$input a_position, a_normal
$output v_pos, v_view, v_normal
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
uniform float u_time;
void main()
{
vec3 pos = a_position;
vec3 normal = a_normal.xyz*2.0 - 1.0;
gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) );
v_pos = gl_Position.xyz;
v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz;
v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz;
}