mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 00:58:30 -05:00
47 lines
2.6 KiB
C
47 lines
2.6 KiB
C
|
/*
|
||
|
Copyright (c) 2014, Conor Stokes
|
||
|
All rights reserved.
|
||
|
|
||
|
Redistribution and use in source and binary forms, with or without
|
||
|
modification, are permitted provided that the following conditions are met:
|
||
|
|
||
|
1. Redistributions of source code must retain the above copyright notice, this
|
||
|
list of conditions and the following disclaimer.
|
||
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
||
|
this list of conditions and the following disclaimer in the documentation
|
||
|
and/or other materials provided with the distribution.
|
||
|
|
||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||
|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||
|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||
|
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||
|
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||
|
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||
|
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*/
|
||
|
#ifndef INDEX_BUFFER_COMPRESSION_H__
|
||
|
#define INDEX_BUFFER_COMPRESSION_H__
|
||
|
#pragma once
|
||
|
|
||
|
class WriteBitstream;
|
||
|
|
||
|
#include <cstdint>
|
||
|
|
||
|
// Compress an index buffer, writing the results out to a bitstream and providing a vertex remapping (which will be in pre-transform cache optimised
|
||
|
// order.
|
||
|
//
|
||
|
// Parameters:
|
||
|
// [in] triangles - A typical triangle list index buffer (3 indices to vertices per triangle).
|
||
|
// [in] triangle count - The number of triangles to process.
|
||
|
// [out] vertexRemap - This will be populated with re-mappings that map old vertices to new vertices,
|
||
|
// where indexing with the old vertex index will get you the new one.
|
||
|
// It should be allocated as a with at least vertexCount entries.
|
||
|
// [in] vertexCount - The number of vertices in the mesh. This should be less than 0xFFFFFFFF/2^32 - 1.
|
||
|
// [in] output - The stream that the compressed data will be written to. Note that we will not flush/finish the stream
|
||
|
// in case something else is going to be written after, so WriteBitstream::Finish will need to be called after this.
|
||
|
void CompressIndexBuffer( const uint32_t* triangles, uint32_t triangleCount, uint32_t* vertexRemap, uint32_t vertexCount, WriteBitstream& output );
|
||
|
|
||
|
#endif // -- INDEX_BUFFER_COMPRESSION_H__
|