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https://github.com/scratchfoundation/bgfx.git
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172 lines
4.4 KiB
Makefile
172 lines
4.4 KiB
Makefile
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# Make file for Scintilla on Windows
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# Copyright 1998-2010 by Neil Hodgson <neilh@scintilla.org>
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# The License.txt file describes the conditions under which this software may be distributed.
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# This makefile assumes the MinGW32 version of GCC 4.x is used and changes will
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# be needed to use other compilers.
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.SUFFIXES: .cxx
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ifeq ($(OS),Windows_NT)
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DEL = del /q
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else
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DEL = rm -f
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endif
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RANLIB ?= ranlib
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WINDRES ?= windres
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COMPONENT = ../bin/Scintilla.dll
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LEXCOMPONENT = ../bin/SciLexer.dll
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LEXLIB = Lexers.a
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vpath %.h ../src ../include ../lexlib
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vpath %.cxx ../src ../lexlib ../lexers
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LDFLAGS=-shared -static -Wl,--enable-runtime-pseudo-reloc-v2 -mwindows -Wl,--add-stdcall-alias
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LIBS=-lstdc++ -limm32 -lole32 -luuid -loleaut32
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# Add -MMD to get dependencies
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INCLUDEDIRS=-I ../include -I ../src -I../lexlib
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# Check if Direct2D headers are available by trying to compile a file that includes them.
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# Most distributions of MinGW32 do not include Direct2D support but MinGW64 does.
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ifneq "$(shell g++ -c CheckD2D.cxx 2>&1)" ""
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D2DFLAGS=-DDISABLE_D2D
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endif
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CXXBASEFLAGS=--std=c++0x -Wall -pedantic $(INCLUDEDIRS) -fno-rtti $(D2DFLAGS)
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ifdef CXX11_REGEX
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REFLAGS=-DCXX11_REGEX
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endif
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ifdef DEBUG
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CXXFLAGS=-DDEBUG -g $(CXXBASEFLAGS)
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else
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CXXFLAGS=-DNDEBUG -Os $(CXXBASEFLAGS)
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STRIPFLAG=-s
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endif
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.cxx.o:
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$(CXX) $(CXXFLAGS) $(REFLAGS) -c $<
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ALL: $(COMPONENT) $(LEXCOMPONENT) $(LEXLIB) ScintillaWinS.o
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clean:
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$(DEL) *.exe *.o *.obj *.dll *.res *.map *.plist
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analyze:
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clang --analyze -D DISABLE_D2D $(CXXFLAGS) *.cxx ../src/*.cxx ../lexlib/*.cxx ../lexers/*.cxx
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deps:
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$(CXX) -MM $(CXXFLAGS) *.cxx ../src/*.cxx ../lexlib/*.cxx ../lexers/*.cxx >deps.mak
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LEXOBJS:=$(addsuffix .o,$(basename $(notdir $(wildcard ../lexers/Lex*.cxx))))
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BASEOBJS = \
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AutoComplete.o \
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CallTip.o \
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CaseConvert.o \
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CaseFolder.o \
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CellBuffer.o \
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CharacterCategory.o \
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CharacterSet.o \
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CharClassify.o \
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ContractionState.o \
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Decoration.o \
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Document.o \
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EditModel.o \
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Editor.o \
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EditView.o \
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KeyMap.o \
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Indicator.o \
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LineMarker.o \
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MarginView.o \
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PerLine.o \
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PlatWin.o \
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PositionCache.o \
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PropSetSimple.o \
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RESearch.o \
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RunStyles.o \
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ScintRes.o \
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Selection.o \
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Style.o \
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UniConversion.o \
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ViewStyle.o \
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XPM.o \
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HanjaDic.o
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SOBJS = ScintillaWin.o ScintillaBase.o $(BASEOBJS)
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$(COMPONENT): $(SOBJS) Scintilla.def
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$(CXX) $(LDFLAGS) -o $@ $(STRIPFLAG) $(SOBJS) $(CXXFLAGS) $(LIBS)
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LOBJS = \
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Accessor.o \
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Catalogue.o \
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ExternalLexer.o \
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LexerBase.o \
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LexerModule.o \
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LexerSimple.o \
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ScintillaWinL.o \
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ScintillaBaseL.o \
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StyleContext.o \
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WordList.o \
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$(BASEOBJS) \
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$(LEXOBJS)
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$(LEXCOMPONENT): $(LOBJS) Scintilla.def
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$(CXX) $(LDFLAGS) -o $@ $(STRIPFLAG) $(LOBJS) $(CXXFLAGS) $(LIBS)
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$(LEXLIB): $(LEXOBJS)
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$(AR) rc $@ $^
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$(RANLIB) $@
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# Automatically generate dependencies for most files with "make deps"
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include deps.mak
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# These dependencies are maintained by hand as they do not use the default output name
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ScintillaBaseL.o: ScintillaBase.cxx Platform.h \
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ILexer.h Scintilla.h SciLexer.h PropSetSimple.h \
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SplitVector.h Partitioning.h RunStyles.h \
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ContractionState.h CellBuffer.h CallTip.h \
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KeyMap.h Indicator.h XPM.h LineMarker.h \
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Style.h ViewStyle.h AutoComplete.h \
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CharClassify.h Decoration.h Document.h \
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Selection.h PositionCache.h EditModel.h Editor.h EditView.h \
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ScintillaBase.h LexAccessor.h Accessor.h \
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LexerModule.h Catalogue.h CaseFolder.h
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ScintillaWinL.o: ScintillaWin.cxx Platform.h \
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ILexer.h Scintilla.h SplitVector.h \
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Partitioning.h RunStyles.h ContractionState.h \
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CellBuffer.h CallTip.h KeyMap.h Indicator.h \
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XPM.h LineMarker.h Style.h AutoComplete.h \
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ViewStyle.h CharClassify.h Decoration.h \
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Document.h Selection.h PositionCache.h \
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EditModel.h Editor.h EditView.h ScintillaBase.h UniConversion.h \
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LexAccessor.h Accessor.h \
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LexerModule.h Catalogue.h CaseConvert.h \
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CaseFolder.h
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ScintillaWinS.o: ScintillaWin.cxx Platform.h \
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ILexer.h Scintilla.h SplitVector.h \
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Partitioning.h RunStyles.h ContractionState.h \
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CellBuffer.h CallTip.h KeyMap.h Indicator.h \
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XPM.h LineMarker.h Style.h AutoComplete.h \
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ViewStyle.h CharClassify.h Decoration.h \
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Document.h Selection.h PositionCache.h \
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EditModel.h Editor.h EditView.h ScintillaBase.h UniConversion.h \
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CaseConvert.h CaseFolder.h
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ScintillaBaseL.o:
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$(CXX) $(CXXFLAGS) -D SCI_LEXER -c $< -o $@
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ScintillaWinS.o:
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$(CXX) $(CXXFLAGS) -D STATIC_BUILD -c $< -o $@
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ScintillaWinL.o:
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$(CXX) $(CXXFLAGS) -D SCI_LEXER -c $< -o $@
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ScintRes.o: ScintRes.rc
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$(WINDRES) ScintRes.rc $@
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