bgfx/examples/27-terrain/vs_terrain.sc

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$input a_position, a_texcoord0
$output v_position, v_texcoord0
/*
* Copyright 2015 Andrew Mac. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
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v_position = a_position.xyz;
v_texcoord0 = a_texcoord0;
gl_Position = mul(u_modelViewProj, vec4(v_position.xyz, 1.0));
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}