bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Test_CgNormals-out.txt

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void main ()
{
gl_FragData[0] = gl_Color;
}
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// stats: 0 alu 0 tex 0 flow
// inputs: 1
// #0: gl_Color (high float) 4x1 [-1] loc 1