bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dshadow-outES.txt

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#extension GL_EXT_shadow_samplers : enable
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uniform lowp sampler2DShadow shadowmap;
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varying highp vec4 xlv_TEXCOORD0;
void main ()
{
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lowp vec4 tmpvar_1;
tmpvar_1 = vec4((shadow2DEXT (shadowmap, xlv_TEXCOORD0.xyz) + shadow2DProjEXT (shadowmap, xlv_TEXCOORD0)));
gl_FragData[0] = tmpvar_1;
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}
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// stats: 1 alu 2 tex 0 flow
// inputs: 1
// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
// textures: 1
// #0: shadowmap (low 2d) 0x0 [-1]