bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dgrad-outES3.txt

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#version 300 es
precision mediump float;
uniform sampler2D tex;
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in mediump vec3 uv1;
in highp vec3 uv2;
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out lowp vec4 _fragColor;
void main ()
{
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mediump vec2 tmpvar_1;
tmpvar_1 = dFdx(uv1.xy);
mediump vec2 tmpvar_2;
tmpvar_2 = dFdy(uv1.xy);
highp vec2 tmpvar_3;
tmpvar_3 = dFdx(uv2.xy);
highp vec2 tmpvar_4;
tmpvar_4 = dFdy(uv2.xy);
_fragColor = ((textureGrad (tex, uv1.xy, tmpvar_1, tmpvar_2) + textureGrad (tex, uv2.xy, tmpvar_3, tmpvar_4)) + textureGrad (tex, uv2.xy, uv1.xy, uv1.xy));
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}
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// stats: 6 alu 3 tex 0 flow
// inputs: 2
// #0: uv1 (medium float) 3x1 [-1]
// #1: uv2 (high float) 3x1 [-1]
// textures: 1
// #0: tex (low 2d) 0x0 [-1]