bgfx/3rdparty/glsl-optimizer/tests/fragment/glsl140-basic-out.txt

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#version 140
in vec4 col;
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out vec4 fragCol;
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void main ()
{
fragCol = col;
}
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// stats: 0 alu 0 tex 0 flow
// inputs: 1
// #0: col (high float) 4x1 [-1]