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26 lines
551 B
Text
26 lines
551 B
Text
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#version 300 es
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out mediump vec4 _fragData;
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in mediump vec4 uv;
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void main ()
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{
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mediump vec4 c_1;
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c_1 = (uv + gl_FragCoord);
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highp float tmpvar_2;
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if (gl_FrontFacing) {
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tmpvar_2 = 1.0;
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} else {
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tmpvar_2 = 0.0;
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};
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c_1.x = (c_1.x + tmpvar_2);
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c_1.xy = (c_1.xy + gl_PointCoord);
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_fragData = c_1;
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}
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// stats: 5 alu 0 tex 1 flow
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// inputs: 4
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// #0: gl_PointCoord (medium float) 2x1 [-1] loc 23
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// #1: gl_FrontFacing (low bool) 1x1 [-1] loc 22
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// #2: gl_FragCoord (high float) 4x1 [-1] loc 0
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// #3: uv (medium float) 4x1 [-1]
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