bgfx/examples/02-metaballs/vs_metaballs.sc

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$input a_position, a_normal, a_color0
$output v_normal, v_color0
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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v_normal = mul(u_model[0], vec4(a_normal, 0.0) ).xyz;
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v_color0 = a_color0;
}