/*
* Copyright 2013 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#define CAMERA_KEY_UP UINT8_C(0x1)
#define CAMERA_KEY_DOWN UINT8_C(0x2)
#define CAMERA_KEY_LEFT UINT8_C(0x4)
#define CAMERA_KEY_RIGHT UINT8_C(0x8)
///
void cameraSetPosition(float* _pos);
void cameraSetHorizontalAngle(float _horizontalAngle);
void cameraSetVerticalAngle(float _verticalAngle);
void cameraSetMouseState(uint32_t _mx, uint32_t _my, bool _down, bool _move);
void cameraSetKeyState(uint8_t _key, bool _down);
void cameraGetViewMtx(float* _viewMtx);
void cameraGetPosition(float* _pos);
void cameraGetAt(float* _at);
void cameraUpdate(float _deltaTime = 0.0f);