bgfx/3rdparty/glsl-optimizer/tests/vertex/loops-forwithcalls-in.txt

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2012-04-03 23:30:07 -04:00
uniform vec4 uniColors[4];
varying vec4 varColor;
void main() {
gl_Position = gl_Vertex;
vec4 col = vec4(0.0);
for (int i = 0; i < 4; ++i)
col += max (vec4(0.0), uniColors[i]);
varColor = col;
}