mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
293 lines
7.1 KiB
Text
293 lines
7.1 KiB
Text
|
struct appdata_full {
|
||
|
vec4 vertex;
|
||
|
vec4 tangent;
|
||
|
vec3 normal;
|
||
|
vec4 texcoord;
|
||
|
vec4 texcoord1;
|
||
|
vec4 color;
|
||
|
};
|
||
|
struct v2f_surf {
|
||
|
vec4 pos;
|
||
|
vec2 hip_pack0;
|
||
|
vec4 lop_color;
|
||
|
};
|
||
|
attribute vec4 TANGENT;
|
||
|
uniform vec4 unity_LightShadowBias;
|
||
|
uniform vec4 _WavingTint;
|
||
|
uniform vec4 _WaveAndDistance;
|
||
|
uniform vec4 _MainTex_ST;
|
||
|
uniform vec3 _CameraUp;
|
||
|
uniform vec3 _CameraRight;
|
||
|
uniform vec4 _CameraPosition;
|
||
|
void FastSinCos (
|
||
|
in vec4 val_1,
|
||
|
out vec4 s_2,
|
||
|
out vec4 c_3
|
||
|
)
|
||
|
{
|
||
|
vec4 cos8_4;
|
||
|
vec4 sin7_5;
|
||
|
vec4 r3_6;
|
||
|
vec4 r2_7;
|
||
|
vec4 r1_8;
|
||
|
vec4 r8_9;
|
||
|
vec4 r7_10;
|
||
|
vec4 r6_11;
|
||
|
vec4 r5_12;
|
||
|
vec4 tmpvar_13;
|
||
|
tmpvar_13 = vec4(1.0, -0.161616, 0.0083333, -0.00019841);
|
||
|
sin7_5 = tmpvar_13;
|
||
|
vec4 tmpvar_14;
|
||
|
tmpvar_14 = vec4(-0.5, 0.0416667, -0.00138889, 2.48016e-05);
|
||
|
cos8_4 = tmpvar_14;
|
||
|
vec4 tmpvar_15;
|
||
|
tmpvar_15 = ((val_1 * 6.40885) - 3.14159);
|
||
|
val_1 = tmpvar_15;
|
||
|
vec4 tmpvar_16;
|
||
|
tmpvar_16 = (val_1 * val_1);
|
||
|
r5_12 = tmpvar_16;
|
||
|
vec4 tmpvar_17;
|
||
|
tmpvar_17 = (r5_12 * r5_12);
|
||
|
r6_11 = tmpvar_17;
|
||
|
vec4 tmpvar_18;
|
||
|
tmpvar_18 = (r6_11 * r5_12);
|
||
|
r7_10 = tmpvar_18;
|
||
|
vec4 tmpvar_19;
|
||
|
tmpvar_19 = (r6_11 * r5_12);
|
||
|
r8_9 = tmpvar_19;
|
||
|
vec4 tmpvar_20;
|
||
|
tmpvar_20 = (r5_12 * val_1);
|
||
|
r1_8 = tmpvar_20;
|
||
|
vec4 tmpvar_21;
|
||
|
tmpvar_21 = (r1_8 * r5_12);
|
||
|
r2_7 = tmpvar_21;
|
||
|
vec4 tmpvar_22;
|
||
|
tmpvar_22 = (r2_7 * r5_12);
|
||
|
r3_6 = tmpvar_22;
|
||
|
vec4 tmpvar_23;
|
||
|
tmpvar_23 = (((val_1 + (r1_8 * sin7_5.y)) + (r2_7 * sin7_5.z)) + (r3_6 * sin7_5.w));
|
||
|
s_2 = tmpvar_23;
|
||
|
vec4 tmpvar_24;
|
||
|
tmpvar_24 = ((((1.0 + (r5_12 * cos8_4.x)) + (r6_11 * cos8_4.y)) + (r7_10 * cos8_4.z)) + (r8_9 * cos8_4.w));
|
||
|
c_3 = tmpvar_24;
|
||
|
}
|
||
|
|
||
|
void TerrainWaveGrass (
|
||
|
inout vec4 vertex_25,
|
||
|
in float waveAmount_26,
|
||
|
in vec3 color_27,
|
||
|
out vec4 outColor_28
|
||
|
)
|
||
|
{
|
||
|
vec3 waveColor_29;
|
||
|
vec3 waveMove_30;
|
||
|
float lighting_31;
|
||
|
vec4 c_32;
|
||
|
vec4 s_33;
|
||
|
vec4 waves_34;
|
||
|
vec4 _waveZmove_35;
|
||
|
vec4 _waveXmove_36;
|
||
|
vec4 waveSpeed_37;
|
||
|
vec4 _waveZSize_38;
|
||
|
vec4 _waveXSize_39;
|
||
|
vec4 tmpvar_40;
|
||
|
tmpvar_40 = vec4(1.2, 2.0, 1.6, 4.8);
|
||
|
waveSpeed_37 = tmpvar_40;
|
||
|
vec4 tmpvar_41;
|
||
|
tmpvar_41 = vec4(0.024, 0.04, -0.12, 0.096);
|
||
|
_waveXmove_36 = tmpvar_41;
|
||
|
vec4 tmpvar_42;
|
||
|
tmpvar_42 = vec4(0.006, 0.02, -0.02, 0.1);
|
||
|
_waveZmove_35 = tmpvar_42;
|
||
|
vec3 tmpvar_43;
|
||
|
tmpvar_43 = vec3(0.0, 0.0, 0.0);
|
||
|
waveMove_30 = tmpvar_43;
|
||
|
vec4 tmpvar_44;
|
||
|
tmpvar_44 = (vec4(0.012, 0.02, 0.06, 0.024) * _WaveAndDistance.y);
|
||
|
_waveXSize_39 = tmpvar_44;
|
||
|
vec4 tmpvar_45;
|
||
|
tmpvar_45 = (vec4(0.006, 0.02, 0.02, 0.05) * _WaveAndDistance.y);
|
||
|
_waveZSize_38 = tmpvar_45;
|
||
|
vec4 tmpvar_46;
|
||
|
tmpvar_46 = (vertex_25.x * _waveXSize_39);
|
||
|
waves_34 = tmpvar_46;
|
||
|
vec4 tmpvar_47;
|
||
|
tmpvar_47 = (waves_34 + (vertex_25.z * _waveZSize_38));
|
||
|
waves_34 = tmpvar_47;
|
||
|
vec4 tmpvar_48;
|
||
|
tmpvar_48 = (waves_34 + (_WaveAndDistance.x * waveSpeed_37));
|
||
|
waves_34 = tmpvar_48;
|
||
|
vec4 tmpvar_49;
|
||
|
tmpvar_49 = fract (waves_34);
|
||
|
vec4 tmpvar_50;
|
||
|
tmpvar_50 = tmpvar_49;
|
||
|
waves_34 = tmpvar_50;
|
||
|
FastSinCos (waves_34, s_33, c_32);
|
||
|
vec4 tmpvar_51;
|
||
|
tmpvar_51 = (s_33 * s_33);
|
||
|
s_33 = tmpvar_51;
|
||
|
vec4 tmpvar_52;
|
||
|
tmpvar_52 = (s_33 * s_33);
|
||
|
s_33 = tmpvar_52;
|
||
|
vec4 tmpvar_53;
|
||
|
tmpvar_53 = normalize (vec4(1.0, 1.0, 0.4, 0.2));
|
||
|
float tmpvar_54;
|
||
|
tmpvar_54 = dot (s_33, tmpvar_53);
|
||
|
float tmpvar_55;
|
||
|
tmpvar_55 = (tmpvar_54 * 0.7);
|
||
|
lighting_31 = tmpvar_55;
|
||
|
vec4 tmpvar_56;
|
||
|
tmpvar_56 = (s_33 * waveAmount_26);
|
||
|
s_33 = tmpvar_56;
|
||
|
float tmpvar_57;
|
||
|
tmpvar_57 = dot (s_33, _waveXmove_36);
|
||
|
float tmpvar_58;
|
||
|
tmpvar_58 = tmpvar_57;
|
||
|
waveMove_30.x = tmpvar_58;
|
||
|
float tmpvar_59;
|
||
|
tmpvar_59 = dot (s_33, _waveZmove_35);
|
||
|
float tmpvar_60;
|
||
|
tmpvar_60 = tmpvar_59;
|
||
|
waveMove_30.z = vec3(tmpvar_60).z;
|
||
|
vec2 tmpvar_61;
|
||
|
tmpvar_61 = (vertex_25.xz - (waveMove_30.xz * _WaveAndDistance.z));
|
||
|
vertex_25.xz = tmpvar_61.xxy.xz;
|
||
|
vec3 tmpvar_62;
|
||
|
tmpvar_62 = vec3(lighting_31);
|
||
|
vec3 tmpvar_63;
|
||
|
tmpvar_63 = mix (vec3(0.5, 0.5, 0.5), _WavingTint.xyz, tmpvar_62);
|
||
|
vec3 tmpvar_64;
|
||
|
tmpvar_64 = tmpvar_63;
|
||
|
waveColor_29 = tmpvar_64;
|
||
|
vec3 tmpvar_65;
|
||
|
tmpvar_65 = ((color_27 * waveColor_29) * 2.0);
|
||
|
outColor_28.xyz = tmpvar_65.xyz.xyz;
|
||
|
float tmpvar_66;
|
||
|
tmpvar_66 = 1.0;
|
||
|
outColor_28.w = vec4(tmpvar_66).w;
|
||
|
}
|
||
|
|
||
|
void TerrainBillboardGrass (
|
||
|
inout vec4 pos_67,
|
||
|
in vec2 offset_68
|
||
|
)
|
||
|
{
|
||
|
vec3 grasspos_69;
|
||
|
vec3 tmpvar_70;
|
||
|
tmpvar_70 = (pos_67.xyz - _CameraPosition.xyz);
|
||
|
grasspos_69 = tmpvar_70;
|
||
|
float tmpvar_71;
|
||
|
tmpvar_71 = dot (grasspos_69, grasspos_69);
|
||
|
if ((tmpvar_71 > _WaveAndDistance.w)) {
|
||
|
vec2 tmpvar_72;
|
||
|
tmpvar_72 = vec2(0.0, 0.0);
|
||
|
offset_68 = tmpvar_72;
|
||
|
};
|
||
|
vec3 tmpvar_73;
|
||
|
tmpvar_73 = (pos_67.xyz + (offset_68.x * _CameraRight.xyz));
|
||
|
pos_67.xyz = tmpvar_73.xyz.xyz;
|
||
|
vec3 tmpvar_74;
|
||
|
tmpvar_74 = (pos_67.xyz + (offset_68.y * _CameraUp.xyz));
|
||
|
pos_67.xyz = tmpvar_74.xyz.xyz;
|
||
|
}
|
||
|
|
||
|
void vert (
|
||
|
inout appdata_full v_75
|
||
|
)
|
||
|
{
|
||
|
vec4 color_76;
|
||
|
float waveAmount_77;
|
||
|
TerrainBillboardGrass (v_75.vertex, v_75.tangent.xy);
|
||
|
float tmpvar_78;
|
||
|
tmpvar_78 = v_75.tangent.y;
|
||
|
waveAmount_77 = tmpvar_78;
|
||
|
TerrainWaveGrass (v_75.vertex, waveAmount_77, v_75.color.xyz, color_76);
|
||
|
vec4 tmpvar_79;
|
||
|
tmpvar_79 = color_76;
|
||
|
v_75.color = tmpvar_79;
|
||
|
}
|
||
|
|
||
|
v2f_surf vert_surf (
|
||
|
in appdata_full v_80
|
||
|
)
|
||
|
{
|
||
|
v2f_surf o_81;
|
||
|
vert (v_80);
|
||
|
vec2 tmpvar_82;
|
||
|
tmpvar_82 = ((v_80.texcoord.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
||
|
o_81.hip_pack0 = tmpvar_82.xy.xy;
|
||
|
vec4 tmpvar_83;
|
||
|
tmpvar_83 = v_80.color;
|
||
|
o_81.lop_color = tmpvar_83;
|
||
|
vec4 tmpvar_84;
|
||
|
tmpvar_84 = (gl_ModelViewProjectionMatrix * v_80.vertex);
|
||
|
o_81.pos = tmpvar_84;
|
||
|
float tmpvar_85;
|
||
|
tmpvar_85 = (o_81.pos.z + unity_LightShadowBias.x);
|
||
|
o_81.pos.z = vec3(tmpvar_85).z;
|
||
|
if ((o_81.pos.z < -(o_81.pos.w))) {
|
||
|
float tmpvar_86;
|
||
|
tmpvar_86 = -(o_81.pos.w);
|
||
|
o_81.pos.z = vec3(tmpvar_86).z;
|
||
|
};
|
||
|
return o_81;
|
||
|
}
|
||
|
|
||
|
void main ()
|
||
|
{
|
||
|
appdata_full xlt_v_87;
|
||
|
v2f_surf xl_retval_88;
|
||
|
vec4 tmpvar_89;
|
||
|
tmpvar_89 = gl_Vertex.xyzw;
|
||
|
vec4 tmpvar_90;
|
||
|
tmpvar_90 = tmpvar_89;
|
||
|
xlt_v_87.vertex = tmpvar_90;
|
||
|
vec4 tmpvar_91;
|
||
|
tmpvar_91 = TANGENT.xyzw;
|
||
|
vec4 tmpvar_92;
|
||
|
tmpvar_92 = tmpvar_91;
|
||
|
xlt_v_87.tangent = tmpvar_92;
|
||
|
vec3 tmpvar_93;
|
||
|
tmpvar_93 = gl_Normal.xyz;
|
||
|
vec3 tmpvar_94;
|
||
|
tmpvar_94 = tmpvar_93;
|
||
|
xlt_v_87.normal = tmpvar_94;
|
||
|
vec4 tmpvar_95;
|
||
|
tmpvar_95 = gl_MultiTexCoord0.xyzw;
|
||
|
vec4 tmpvar_96;
|
||
|
tmpvar_96 = tmpvar_95;
|
||
|
xlt_v_87.texcoord = tmpvar_96;
|
||
|
vec4 tmpvar_97;
|
||
|
tmpvar_97 = gl_MultiTexCoord1.xyzw;
|
||
|
vec4 tmpvar_98;
|
||
|
tmpvar_98 = tmpvar_97;
|
||
|
xlt_v_87.texcoord1 = tmpvar_98;
|
||
|
vec4 tmpvar_99;
|
||
|
tmpvar_99 = gl_Color.xyzw;
|
||
|
vec4 tmpvar_100;
|
||
|
tmpvar_100 = tmpvar_99;
|
||
|
xlt_v_87.color = tmpvar_100;
|
||
|
v2f_surf tmpvar_101;
|
||
|
tmpvar_101 = vert_surf (xlt_v_87);
|
||
|
v2f_surf tmpvar_102;
|
||
|
tmpvar_102 = tmpvar_101;
|
||
|
xl_retval_88 = tmpvar_102;
|
||
|
vec4 tmpvar_103;
|
||
|
tmpvar_103 = xl_retval_88.pos.xyzw;
|
||
|
vec4 tmpvar_104;
|
||
|
tmpvar_104 = tmpvar_103;
|
||
|
gl_Position = tmpvar_104;
|
||
|
vec4 tmpvar_105;
|
||
|
tmpvar_105.zw = vec2(0.0, 0.0);
|
||
|
tmpvar_105.xy = xl_retval_88.hip_pack0.xy;
|
||
|
vec4 tmpvar_106;
|
||
|
tmpvar_106 = tmpvar_105;
|
||
|
gl_TexCoord[1] = tmpvar_106;
|
||
|
vec4 tmpvar_107;
|
||
|
tmpvar_107 = xl_retval_88.lop_color.xyzw;
|
||
|
vec4 tmpvar_108;
|
||
|
tmpvar_108 = tmpvar_107;
|
||
|
gl_FrontColor = tmpvar_108;
|
||
|
}
|
||
|
|