bgfx/3rdparty/glsl-optimizer/tests/vertex/glsl140-basic-in.txt

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2012-10-07 23:41:18 -04:00
#version 140
uniform vec2 p;
in vec4 position;
in vec4 icol;
out vec4 col;
void main (void)
{
col = icol;
gl_Position = vec4(p, 0.0, 0.0) + position;
}