bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_ShowDepthTexture-out.txt

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2012-10-07 23:41:18 -04:00
uniform vec4 _ZBufferParams;
uniform sampler2D _MainTex;
uniform sampler2D _CameraDepthTexture;
void main ()
{
vec2 tmpvar_1;
tmpvar_1 = gl_TexCoord[0].xy;
vec4 col_2;
col_2.zw = texture2D (_MainTex, tmpvar_1).zw;
col_2.xy = vec2(((1.0/(((_ZBufferParams.z * texture2D (_CameraDepthTexture, tmpvar_1).x) + _ZBufferParams.w))) * 0.01));
gl_FragData[0] = col_2;
}